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I think there's a bit too much emphasis on graphics these days for many 2D games to be developed any more. I also agree about the pricing; it wouldn't make good sense to stick current game prices on essentially completely linear games. I remember the first PSX platformers like Pandemonium! were £40-£50 at first launch, and that was a 2D game with pretty poor 3D backgrounds and not the best collission detection either.
Back when games were really cheap and graphics were not so important 2D games were perfect, but now they're not so influential. Of course, I'm sure if a really good innovative 2D game came along it'd be pretty popular; but developers must realise that a pretty large section of their target market is putting at least some emphasis on graphics and it seems increasingly on games with some level of freedom, 2D games aren't really so fitting any more. Jam it back in, in the dark. |
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