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Guilty Gear! Because I love it! v. BURST
Since Bobo is a dummy and forgot to pay the bill to keep GFF, we lost all our awesomeness of our Guilty Gear thread. Now that I'm back, I decided to revive our old thread and even give it a new version name (a parody of #R and Slash, if you couldn't figure it out). I'm not sure if any of you members who once attended this thread have been keeping up with the Guilty Gear scene, but Slash has been out for a little over 6 months, and the console version is to be released (Japan only, for now) on 4/13.
If you guys need videos, head to this Dustloop.com thread for links to sites. There aren't many Slash machines in America right now, as far as I know. I know of three: one on the east coast somewhere (NY, I think), one in Texas, and one in SFSU (San Francisco State University). I was fortunate enough to go to SFSU with my friends from Reno just to play Slash all day. To make a long story short, the trip was awesome, and Slash is awesome. While it doesn't feel as an extreme of a change from XX to #R, the changes are noticable. When I first started playing, I still found myself trying to option select throw... and often getting hit out of the air when trying to air throw. ^_^;; Added pushback is also very, very noticable, especially when one FDs. All bread and butter combos still work, but most of the time you need to be a bit closer for a move to connect. The best part about Slash is this of course: Eddie is actually balanced! This deserves a by far. While he's still a very strong character, IMO, his changes have no longer made him "OMFG IT'S EDDIE". In other words, he's not some huge unstoppable tyrant like he was in XX and #R. Flying has been nerfed considerably, j.K hit box is smaller (thank god), all shadow moves do less damage, and the Eddie shadow no longer increases guard gauge (best change)! While his pressure game remains the same, his combos are weaker in general. Think of it this way: in #R, Eddie pressure usually upped your guard gauge quit a bit, and one slip up usually led to a 50% or more combo even if the shadow gauge was lower... which could also lead into a nasty unblockable, almost killing you. Now, in Slash, since his combos do less damage in general and there's no longer guard gauge build up from the shadow, Eddie needs about a full shadow meter to do a combo into unblockable in order to do the damage he did in #R. On a side note, the unblockable is harder to do too.I played a few characters in Slash: Sol, Ky, Order Sol, and Robo-Ky, though I mainly experimented with the new Sol and oddly-unique Order Sol. I never once got to complete a full Sidewinder loop (9 times out of 10 I got a running bandit revolver when trying to run in for command grab due to the sticks being P360s), but I was starting to get the hang of getting the first Clean Hit down. Sol, in general, is still really, really strong. In fact, it's debatable that he's the best character in the game, due to the changes to many other high-tier characters and him being left relatively unchanged. Even without dust loop, Sol is still very strong. His mix up is strong, his pressure his strong, and his combos are strong. Overall, he's one of the best characters in the game at this point. Order Sol, on the other hand, seems to have a lot of potential or will continue to be a lacking character. Hopefully he'll become much better once console version comes out. He's odd, to say the least. His Action Charge system is interesting, but it can often limit him in combos. His more damaging combos often require at least 50% tension and a level two special (like RCing a level 2 Rock It into an air combo). His biggest weakness is his range, which is piss poor (and mentioned by Arcadia Magazine in his strategy section). However, his strongest points are his low jump, his very fast dash, and his special moves are all safe on block. That said, his pressure seems to be very solid... but, like I said earlier, his damage options aren't very high. Still, he seems like an interesting character. I'll have to experiment with him more next time I play Slash. Hrm... I think that's about it for now. If you guys have questions let me know. Let's make this a great thread once more! Let's rock! ^_^v Jam it back in, in the dark. |
Anyways, here's a brief rundown on characters asked about in Slash: Millia: she's the same, but her air combo has changed and she can no longer do disc trap set ups (knockdown from air combo into a delayed disc) from anywhere on the screen. Disc traps are, more or less, corner only now. Buri-chan (Bridget): he's the same as well, but he was nerfed slightly. Or was he beefed up slightly? It's hard to tell at this point. Some stuff got nerfed (mainly some normals and his Roger Rush attack), but there seems to be more lockdown/mix up potential for him later down. I-No: probably one of the most improved characters in the game. Her mix up is insane and a lot of her new, stronger air combos lead to knockdown, which resets her pressure game. She's the new Millia but with better, higher damage combos. Johnny: really braindead and stupid now, IMO. His combos are retarded now (lvl 2 High Mist Finer, dash in, coin, lvl 2 High Mist Finer, etc. to get into corner), and level 3 Mist Finer is now comboable after it's over, which defeats the entire purpose of coin management with him. Then again, Johnny's style is really hard to balance just because of his design. Lower his damage and he's going to suck hard. Make it higher and he's going to be too good. Also, his new move, Jackhound, is pretty worthless by itself. It's okay for relaunch combos, but that's about it. Overall a bad move. How ya doing, buddy? |
Nah. It's just a change in the input system, not stricter execution by any means. Most fighting games don't let you do running/walking fireballs. f, then a quick qcf+button is read as a dp motion. That's why you can't do walking fireballs in SF games. You have to go neutral first.
This thing is sticky, and I don't like it. I don't appreciate it. |
I'm still alive. I swear. I need to get back into the groove of GFF here. Miss this place... SRK can't entertain me all the time!
Also, looking forward to Melty Blood: Act Cadenza coming out next week. <3 Sion. <3 Sion rushdown. <3 Sion infinite. =x I am a dolphin, do you want me on your body? |
If you all buy the Evolution 2006 DVDs you can see me and my team scrub out at Evo and tie for 5th. ^_^;
Also, I'm still alive... I just never post/lurk here anymore. T_T I was speaking idiomatically. |
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