|
Originally Posted by Solis
My biggest complaint about the 32x version was that enemies were ALWAYS facing you. You couldn't circle around them or ever see them facing any direction but toward you: no matter what they looked like they were looking straight at the player (ironically, the back of the box has a screenshot of enemies NOT facing you, so either it was from another version of the game or it was a feature they cut later on).
|
Now that you mention that, I think I remember reading about it from a game magazine a looooooong time ago. Basically, that was a screenshot from the PC version on the back of the box, and the limitations of the 32x (and SNES) forced them to have all enemies facing towards the player.
Jam it back in, in the dark.