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Chrono Trigger was 15 hours, give or take a few, and it was a great game。
I believe that they can make great RPGs that aren't too long, nor too short, if they believe that time is the essence。 Of course there's some truly brilliant RPGs which have 40+ hours of gameplay in them, but for a handheld PSP, 14 hours sounds perfectly acceptable。
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I absolutely agree.
It's all about the feeling you have at the end of the game. Do I feel satisfied?
ICO can take like 8 hours (not an RPG, but an example nonetheless), but it's one of the most satisfying game experiences of our time. Would all games do well at that time? No. But some can pull it off well. I think handhelds are especially likely to still be enjoyable at the sub-20-hour times. I don't mind a bit.
Jam it back in, in the dark.