http://rpgland.com/games/grimgrimoire/preview2.html
How it all works and impressions, English version:
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Quote:
To do anything in battle, one needs mana. This mana can be harvested by certain types of characters that the player can purchase (so logically, the player starts with a small amount of startup mana), then command to seek rune stones to set up harvesting operations. When some mana has been built up, other soldiers with different purposes and uses become available. For example, elves are good for mining mana, healing other units, or building defense towers; phantoms are pure fighters; fairies' flying ability and decent attack power make them good for scouting new areas or defending a passage.
Once the game moves a bit and battles become larger-scale, the player won't have much time to sit calmly and watch the soldiers duke it out. There will be a lot of things going on at once, several key places requiring a watchful eye, and all the while, new areas of the battle map being scouted out in search of the enemy's bases. Players can build new types of bases using their grimoires, and each type of base can only summon its own variety of units. It's fairly complex-sounding at first, but it all falls into place easily, and RTS players in particular shouldn't have any problem getting good at the game relatively quickly.
--snip snip snip--
GrimGrimoire is pretty fun so far--not an amazing experience, but a good one for sure. At this time, it's hard to say whether veterans and fans of RTS games such as Warcraft or Command and Conquer would be very into this title, but hopefully that will make itself clear in time for our review next month. The game is due out in June.
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That was written before clearing it, but now that it's over, my opinion hasn't changed much, and it'll get a positive rating. Soon I'll get off my lazy ass and review it....
Jam it back in, in the dark.