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Rocket/grenade splash in recent games, especially halo, are a joke. Players can just spam them in close range without consequence. I would like to see a return to the splash size in the original Halo. There would also have to be less availability of grenades in general since grenade spammers would reap more rewards with bigger splash zones.
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To go a little further with that, I feel that grenade damage should actually be amplified if it is in an enclosed space, i.e. a small room. Aside from that though, I do agree that unless it is in said small room, the damage it does should be greatly reduced.
My pet peeve is with games' stories. I believe that they should have less deus ex machina and more of characters actually succumbing to fate. If a character gets stuck in a situation where he/she should die, then they should die.
I play games for their stories more often than not, and I have problems getting into the stories because of characters getting out of impossible situations. It is okay, but when the entire friggen story is filled with this kind of thing....come on...
George R.R. Martin has no problems killing off main characters. Niether should Bioware.
Jam it back in, in the dark.