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Well, they announced Sonic the Hedgehog Genesis for the GBA because of the 15 year thing.
I've played Sonic the Hedgehog 1 so much that there's no reason to get it for the GBA for a rip-off price. Thanks for all the crappy games over the years Sonic. ![]() Jam it back in, in the dark. |
So, I'm guessing this is going to turn into another Sonic "mope-fest" like the other thread.
There's nowhere I can't reach. |
Devilmaycry. If you really don't want this to be a big mope-fest (oh wait, it already is) then edit your first post and add in "Let's talk about the good times".
Anyways, Here's a great game. Sonic CD...for Japan. ![]() The Great Japanese music was butchered to satisfy the American audience (which was a bad idea). The music for the American Version could actually hurt your ears....anyways, the game had horrible bosses. ![]() What is this? Seems more like a workout machine ("Egg"-Ups?) Anyhow, the game had some fun level designs. It wasn't Great game or or horrible one. It was sorta in the middle. This thing is sticky, and I don't like it. I don't appreciate it. |
I am a dolphin, do you want me on your body? |
Since you mentioned Sonic Rush...
When it comes down to it Sonic Rush was mediocre but lets talk about it none the less.
![]() Just so you guys know, Sonic Rush 2 was announced I believe. No information of it was given though. On to talking about this actual game. Sonic Rush brought was more platforming and speed (which blend together so well in the Advance titles). The issue I had with Sonic Rush is that it had some bad level designs. Also, I'm not liking the fact that I have to actually do "tricks" to get Sonic to "Rush" as fast as he can go. As I've said before, the game was mediocre. It wasn't that great. The reason it gets such great scores is because most people hated the Advance titles so when something decent came from Sonic, people were overjoyed. The music was done by Hideki Naganuma and it was alright. Some songs shined more then others but the music flowed pretty well with the game. I was speaking idiomatically. |
Shadow da Hedgehog was teh an Awesome game!!!!
![]() Advanced graphics ![]() Stellar new characters! (Yes, his Eye actually gets treated as a "new" character as well.) Ultra cool levels. ![]() And best of all.... ![]() Emo Attitude! Shadow the Hedgehog is the best game of the century. It may have horrible graphics, generic characters, sucky level designs, sloppy controls and not have any redeeming qualities but hey....he shots things!...and when you really think about it...does guns, big explosions, and "bad assitude" are the only things you need to care about when making a game, right Sonic Team? Most amazing jew boots |
Sonic the Hedgehog 3's music was a little more dull to me though. It just didn't seem to have that great magic of the original. Going on to Sonic & Knuckles, the music seemed to have dropped down even more. I just stopped liking the music more and more. For me, replay value drops more when the level I want to replay has average/bad music (like Sandopolis for example). FELIPE NO |
Hey, they're making Sonic the Hedgehog Genesis for the GBA out of boredom...maybe they'll reslease it on another anniversary where they realize no GOOD sonic games are planned.
Let's take another trip into mediocrity with....Sonic Riders!!!!! Average. Average Controls. Average Storyline. Average Graphics. Average Racer. It's suprisingly unfast (Unless you count not constantly running into things because the graphics blend together so much). Sonic Riders was the typical mediocre game that has your favorite characters in it so it will sell. ...How did they even think of this? ![]() Would it kill them to just make a Sonic R 2...but ya know, this time around they would actually put some "effort" into it. No, let's be "extreme" and make them ride Hover-boards. "Gonna Hit you with Super Sonic Speed" ![]() It's sad when your spin-off games are actually more slighty better then your story-line games. *Shadow the Hedgehog* What, you don't want my bikini-clad body? |
It was a hit with the youngesters though (I'm guessing one's who only limit themselves to Sonic crap so they don't know better game exists. Jam it back in, in the dark.
Last edited by vuigun; Jun 30, 2006 at 06:11 PM.
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While I'm here. I guess I'll throw in the Advance Series. One at a time though. First on the list, Sonic Advance ![]() Okay, so it wasn't anything new. All the levels were basically less glamorous versions of the Genesis levels. Nothing in Sonic Advance was new. It was the most Generic Sonic game ever created. ![]() What exactly were the reasons people turned off from the first one? It was slow, I know that. They should have had faster acceleration for the characters. Other then that I liked it. It had some nice music but wasn't anything too great. ![]() The Special stages for it were very hard though. Enough to make you throw your gameboy. ![]() All in all, it was average but when it first came out I had a blast with it. There's nowhere I can't reach. |
It was platforming heavy though. Even though it was easy.
This thing is sticky, and I don't like it. I don't appreciate it. |
Sonic Advance 1 had the most plain levels though. The Special Stages for the game were also very hard.
I could atleast get through the Sa2 ones. I didn't consider the coin finding hard (because I easily found the locations of them via FAQs). I loved Sonic Advance 2 (yeah, I said it). It was a fast, fun, and simple It was exactly what I wanted from a Sonic game. The Act 2 versions of all of the songs were also great as well and fit the speedy mood. Sonic Advance 2 was the peak of fun from the Advance series. The levels were fresh (Techno Base, Sky Canyon, Music Plant) then Sonic Advance 1. Sa3 was sonething different though (did many people even play this?). The Team Up combos were annoying. My biggest Peeve with the game is that it didn't have automatic level selection. You had to go all the way back to the beginning of the map just to change characters (it really got tedious and slowed down the game a bit). I am a dolphin, do you want me on your body? |
I was speaking idiomatically.
Last edited by vuigun; Jul 6, 2006 at 08:32 AM.
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Really? The Gamefaqs community mentioned it a lot. Chaos Angel Zone was popular there.
By the way, did anyone play Sonic Battle for the GBA? How ya doing, buddy? |
The Vocals really bring out the "soul" portion of the song. I still like the original better (because it doesn't have 'lyrics' I can't understand).
I'd check out his band, if on the off chance they perform some songs without lyrics at all. ![]() FELIPE NO |
So, it turns out that Sonic is copying off of DBZ then eh?
Silver must have come back in time to bring Sonic a deadly disease antidote. But then again, they wouldn't blatantly plagiarize that far, would they? What, you don't want my bikini-clad body? |
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How ya doing, buddy? |
Then again, I don't even know if they can actually make good Sonic games anymore so I don't know if that would even be better then the typical Sonic crap being shoved out. Looking at the mediocrity that is Sonic Rush (even though everyone ate it up). They need to work on good level designs. Sonic games haven't been doing that right (one of the major follies in Sonic Rush, Heroes, and Shadow). There's nowhere I can't reach. |
Shadow the Hedgehog. No. Sonic Rush. No. Sonic the Hedgehog. Time Travel woes = noes.
Shadow the Hedgehog, I don't remember enough from that game. Sonic Rush. Not really, I wanted to go faster all the time. The boost mode speed wasn't fast enough after playing Sa2. Sonic Next-Gen. Horrible. I remember when somebody said that they probably added Mach-Speed areas because the normal stages were so slow. I'll believe that. The Mach Speed areas weren't so great with the sense of speed. The only real sense of speed you got from Sonic Next-Gen was going through automatic sequences such as loops or running down a building. Never by playing the actual game though. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by vuigun; Dec 16, 2006 at 11:10 AM.
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