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[Multiplatform] Left 4 STOP THROWING PIPE BOMBS AT THE TANKS
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StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jan 14, 2009, 10:26 PM Local time: Jan 14, 2009, 09:26 PM #1 of 640
Patch for PC is out. Just bug fixes, no new content. 360 patch is expected in the next few weeks.

Quote:
General

*Fixed Survivors being able to climb surfaces marked for versus infected only
*Fixed a class of SurvivorBot bugs dealing with rescuing downed players
*Players can no longer grab ladders while flying through the air after a Tank punch
*Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
*Improved loading time
*Fixed mini-gun physics exploit
*Fixed propane tanks (and other physics objects) causing players to fall through elevators
*Fixed rare achievement bug issues
*Fixed several map exploits
*Fixed various match making issues
*Fixed NAT traversal issues

Versus Changes

*Added HUD elements to show status of other infected players
*Changed color of infected player name in chat to red
*Fixed exploit where players could spawn infected bots
*Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
*Normalized special infected melee damage
*Made the following client commands cheat protected: "Kill" and "explode"
*Fixed exploit where infected players could run away and teleport back to gain health
*Players can only change teams once per map
*Players can't change teams while other players are still loading
*Tank spawns at the same % through the map for both teams in versus mode
*Made the Tank and Witch spawn directly on the escape route
*Increased chance of getting the Tank or Witch
*Fixed team swap issue

Hunter

*Easier to pounce a Survivor who is meleeing
*Increased Minimum damage a Hunter pounce does

Smoker

*Fixed Smoker tongue tolerance
*Smoker now has to be killed or the tongue destroyed for the tongue to break
*Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
*Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
*Fixed cases where the ability timer was not using the correct time
*Fixed case where you could point at a Survivor but not register a tongue hit
*Fixed Smoker tongue not targeting and landing properly through PZ ghosts
*Smoker tongue does damage every second while dragging paralyzed Survivors

Tank

*Bashable objects now appear with a red glow
*Tanks hitting a car with an alarm disables the alarm permanently
*Tank frustration timer is only reset by hitting Survivors with rocks or fists
*Reduced autoshotgun damage against Tanks

Witch

*Witch spawns at the same % through the map for both teams
*Avoids spawning within a certain % of the tank
*Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors
Well, Smoker might be better.

Jam it back in, in the dark.

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jan 14, 2009, 10:48 PM Local time: Jan 14, 2009, 09:48 PM #2 of 640
Well, they were pretty overpowered. Plenty of times I've seen the survivors, crouched in a corner of the Blood Harvest finale, take out a tank before he can swing a second time.
Quote:
*Normalized special infected melee damage
Just tested this, Smoker and Boomer melee both deal 8 damage now. Hunter does 12.

Edit: Hm, I'm having difficulty spawning as a tank (for some reason I have no health and get killed in one shot. This is with console commands, mind, but it used to work fine), but it seems like his melee is up to 48 damage.

There's nowhere I can't reach.

Bless the Maker and His water. Bless the coming and the going of Him.


Last edited by StarmanDX; Jan 14, 2009 at 11:26 PM.
StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


Reply With Quote
Old Jan 15, 2009, 02:03 PM Local time: Jan 15, 2009, 01:03 PM #3 of 640
After a couple of throwaway rounds, I almost feel better about the old smoker. I prefer having a surefire backtrack for the survivors to a little extra damage here or there.
How was getting your tongue broken instantly by melee any more surefire? I don't see how the tongue is anything but stronger now.

Quote:
It also doesn't make a whole lot of sense to nerf hunter swipes, either.
Also, how is two more damage a nerf, exactly?

This thing is sticky, and I don't like it. I don't appreciate it.

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jan 15, 2009, 07:04 PM Local time: Jan 15, 2009, 06:04 PM #4 of 640
Okay, I guess I am just doing double damage for no apparent reason then.

I am a dolphin, do you want me on your body?

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jun 23, 2009, 05:26 PM Local time: Jun 23, 2009, 04:26 PM #5 of 640
There's several of us who play every weekend (roughly 8 pm EST Saturday, sometimes Friday and Sunday), but we usually have 4 players as it is.

If we could get 8 for versus, though, that would be awesome.

I was speaking idiomatically.

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jun 30, 2009, 10:50 PM Local time: Jun 30, 2009, 09:50 PM #6 of 640
Okay, didn't really work out last weekend. But we tried a custom campaign that seems pretty promising.

Death Aboard

At the time it was bugged and crashed on the fourth map, but now it's complete through the fifth map finale. Going to try again Wednesday evening and this weekend, maybe even versus if anyone can join in.

What kind of toxic man-thing is happening now?

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


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Old Jul 11, 2009, 08:24 PM Local time: Jul 11, 2009, 07:24 PM #7 of 640
There's a noticable lack of ammo stashes and medpacks late in that campaign, but it was still pretty awesome and we managed to do all right.
For those wondering, we didn't have ammo or medpacks in the starting safe rooms on the fourth and fifth maps. Pretty sure that was a bug, since it hasn't always happened that way. I'm wondering if it's the fault of the mapmaker or if it's because the L4D authoring tools suck.

FELIPE NO

Bless the Maker and His water. Bless the coming and the going of Him.

StarmanDX
Muad'Dib!


Member 354

Level 20.96

Mar 2006


Reply With Quote
Old Oct 2, 2009, 04:15 PM Local time: Oct 2, 2009, 03:15 PM #8 of 640
Well, looks like I can hold off on buying L4D2 for a while.

Or if you'd rather not follow the link, it's a pretty awesome L4D mod called Cold Case, coming out Oct. 31st. Includes the following features:
Quote:
  • Dynamically evolving zombies. The infection is unstable and reactive. The zombies progressively become faster, tougher, and more aware of their surroundings through the campaign. Boss zombies also become more frequent.
  • Upgrades. Expect to spend your time hunting for the upgrade tables. By doing so you can upgrade different things about yourself. Between accuracy, speed, and revival amounts you will need them to survive.
  • Storyline. Expect a rich and detailed storyline featuring numerous recordings by voice actors, (and myself).
  • MASSIVE CONTENT! 36 maps in total!
    - 6 full map campaign featuring hours of gameplay.
    - 10 survival maps with dynamically changing atmospheres. Hold some points while waves of infected tear it down, while others force you to run for your life to get to better positions.
    - 2 separate 5 map versus campaigns. Cold Case: Covert Operations, and Cold Case: The Forsaken Each feature their own cooperative and versus maps!
Some other custom campaigns you should try, if you haven't already:

Death Aboard

Start in a prison, go through a cargo ship, end up at a huge lighthouse finale where a hot air balloon picks you up. Garr and I mentioned this about 40 posts ago; it's had some updates since then so hopefully the bugs have been fixed.

Night Terror

The first level is not very remarkable, but the second is the Haunted Mansion. Then the Mines of Moria, then jungle ruins, then a finale with a twist. Okay, so some of them are converted Counter-Strike maps, but they still work pretty well. And what can I say, I love the Haunted Mansion.

Coal'd Blood

Interesting coal mine campaign, worst pun ever. Your blood has been coaled? What the hell does that mean?

Heaven Can Wait

Pretty damn difficult.

Back to School

Not finished, but pretty good so far.

I'm still up for a game every so often, and I think I have just about all of you on Steam. If not, here's my profile, or search for my current nickname - Rex Dart, Eskimo Spy.

How ya doing, buddy?

Bless the Maker and His water. Bless the coming and the going of Him.

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