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Originally Posted by Eleo
Explosive barrels get to me the most.
Even in some of the better shooters (Half Life 2) there are explosive fucking barrels. Totally unrealistic that you just have flammable liquid inside of a giant iron drum, just waiting to be penetrated by a bullet hot enough to make it EXPLODE and kill nearby enemies.
I was recently playing Black and they took it to another extreme, where critical enemies such as those armed with RPGs, snipers, or high-power machine guns just happened to be next to something explosive. Sometimes it was fairly realistic, but most of the time you had to wonder why a sniper would perch on a tower that resides over gas tanks. Did they think no one would ever come to shoot in their direction?
I'll never understand.
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"Watch, I'll stand by this barrel full of chemicals that react to lead in such a way that they blow up, so they don't even have to hit me, just in my general direction. But it doesn't matter, because I'm such a badass I'll wipe the sucker out before he even gets to fire."
Summary: FPS enemies are always egotistical. Also, I noticed a distinct lack of these barrels or anything like them in the first Halo. But Halo 2 had them.
There's nowhere I can't reach.