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| View Poll Results: What Black Magic would you specialize in? | |||
| Fire based |
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11 | 26.19% |
| Ice based |
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11 | 26.19% |
| Lightning based |
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13 | 30.95% |
| Water based |
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5 | 11.90% |
| Earth based |
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3 | 7.14% |
| Wind based |
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4 | 9.52% |
| Poison / Status ailment based |
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5 | 11.90% |
| Holy damage based |
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8 | 19.05% |
| Time based |
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14 | 33.33% |
| Dark/Arcane matter based |
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12 | 28.57% |
| Other (please specify) |
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4 | 9.52% |
| Multiple Choice Poll. Voters: 42. You may not vote on this poll | |||
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Thread Tools |
Time: I'm always using Haste in RPGs (Hastega=<3). I'm not a great fan of Stop because of an unknown reason. I'm quite partial to Slow, too.
Dark/Arcane matter: It isn't common for enemies in RPGs to be immune to dark magic. It's pretty versatile, powerful and a personal favourite. Water: Uh...I'm not sure why I put this. Out of this, Fire, Ice and Electric, I like the element of Water the most. I'm not saying I use Water magic more freely than, say, Fire magic, but I do like the element and much like Dark, there aren't as many enemies who are immune to Water as you'd think, at least in the RPGs I've played. A shame Water magic isn't as widely known and used in RPGs. Oh yeah, and honourable mentions, I guess, go to Wind and Earth. Earthquake and Tornado spells always kick ass. Jam it back in, in the dark. |