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Oh yeah. Nothing like the unforgiving 8-bit days of 3 lives of instant-dying and no continues. They would even have Dalai Lama send controllers flying. Everything post 8-bit is for pussies ;]
Not particularly hard, but just plain idiotic and impossible for me to figure out, in order to progress. Zelda on NES: The Lost Woods and The Lost Hills. Was it hinted anywhere how one was supposed to get through that shit?
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Some games are just want you to check out the walkthroughs/hints. They could be torturous for those stubborn ones who insist on not using walkthroughs.
I feel the really tough games are those old-school 2D platformers, which no walkthrough or cheat can help you. Instant deaths (especially upon falling off a ledge / into water..I hate that!), very limited lives, having to repeat entire levels again and again, having to memorize every single encounter and behavioral pattern of the enemies..
I wonder why in those days they had to make games so punishing.
Not 'tough' as in 'challenging/exciting' but rather 'majorly painful & annoying'.
How ya doing, buddy?