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I agree with Malmer, Grub, those guys. I loved this game. I think the controls are the most intuitive controls for that level of complexity that I've ever come across. The camera, I'd say 90% of the time, felt fine. But then I love camera control in games, and I'm constantly toying with it while playing.
Parts of the game do bother me. Red coins were never a favorite of mine, even in Mario 64. I hated blue coins even more, I hated that the most. They shouldn't have rushed the release (so glad they've delayed TP, that's also the only qualm I had with Wind Waker, was the two dungeon cut). The end boss could have been so much cooler if the enemy really just was an Shadow Mario, painting enemies with the brush and who knows what else, could've been awesome. Some recycled goals (chasing Shadow Mario, mainly) were also a minor qualm, but not so much. Other than that, loved it. FLUDD was incredible, I just liked turning on the game and playing it. I'd run around the main plaza for literally an hour, jumping around, doing whatever. It was just tons of fun to play, flat out. I never put so much pointless downtime into a game (as in, not doing anything quest or goal oriented). I liked the atmosphere. I really like the beach anyway (I'm there now, for a month and a half), and Nintendo captured the sense of vacation excellently. Never got old to me. The Hotel level was my least favorite, but I even liked that. Overall the game was great. I consider it more fun than Mario 64, it merely suffers the unfortunate flaw of not enough work being put into it. I have no doubts that SMG will change that. I finished NSMB recently. I consider Sunshine superior to that game, I enjoyed it more. The game was fun, but I preferred Sunshine by a small margin. NSMB just felt too old. Overall, lots of fun. Flawed, yes, but still an excellent game, and one I consider to be on par with many other Mario games, IF ONLY for the ridiculously advanced and complex platforming I could do in it. Jam it back in, in the dark. |