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[General Discussion] MMO Design
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Ernge Juice
 
Vetamin See


Member 32956

Level 4.85

Feb 2009


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Old Dec 13, 2009, 11:02 PM #1 of 18
Personally, I liked Ragnarok the most of limited MMOs I've played. I liked the fact that there were many different combination of stats and equipment to fit a lot of play styles. But it fell due to the many reasons other MMOs fail, ridiculous items a very limited number of people could get and a crazy economy that anyone new had an extremely rough time. It to had grinding issues, but I don't really mind that.

If I were to start playing a new MMO I would look for something more of a chromehounds model (I assume there are other games that do similar, but this game stood out for me). I liked the idea that you had opposing countries that fought for land and was directly related to how you played against an actual opponent rather than how long you grind in a certain area. Plus the idea that the battling countries weren't just fighting for land as a side battle to a greater evil. For example, in FF11 I found the "battling countries" to not really have much to do rather than whether you can spawn/save in an area. But then again I hadn't played much past lvl 30 in that game.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] MMO Design

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