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[General Discussion] Overused Gaming Conventions
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Arbok
Toho Mikado


Member 325

Level 9.20

Mar 2006


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Old Mar 18, 2006, 03:16 AM #1 of 70
Originally Posted by Synthesis
I've always been annoyed at the aspect of turn-based battles. I don't see how that's every been acceptable as actual fighting. That in my opinion is the biggest turn-off for RPG's. Live Action, Full 3d battles please.
I would disagree with you... that is up until I played Tales of Symphonia and now have trouble going back to regular turn based RPGs.

Namco has spoiled me...

Jam it back in, in the dark.
Arbok
Toho Mikado


Member 325

Level 9.20

Mar 2006


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Old Mar 19, 2006, 06:41 PM #2 of 70
Well it took awhile, but I thought of one. I hate the sudden mortality in video games during the cut scenes. For example, raiding an enemy base, taking gun shot wounds, only having your health bar be slightly effected from a nearby explosion, etc. Then suddenly you turn a corner, cut scene flashes up, and someone sneaks behind you and gives your character a good hit to the neck causing instant lights out.

I mean, I realize that for any normal person that would work, but after dealing with the previous conventions of video games, like walking off a fatal gun shot, it seems ludicrous.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] Overused Gaming Conventions

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