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[News] The BAFTA Game Awards
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Mountain Chocobo


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Old Feb 25, 2009, 09:38 AM Local time: Feb 25, 2009, 08:38 AM #1 of 15
It took me a moment to figure out that I didn't actually miss a new Advance Wars game, it's apparently just named differently in the UK. Why would they change the name just because if one little ocean?

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Old Feb 25, 2009, 01:43 PM Local time: Feb 25, 2009, 12:43 PM #2 of 15
Different people have different things they look for in a game, too. I myself would put a lot of emphasis on gameplay, music and story, and if those are great, the game could be in 8-bit for all I care. As long as it doesn't try too hard to look amazing and fail, graphics aren't really important to me.

On the other hand, some people love looking at expansive, detailed environments, and being able to destroy them. Others are willing to trade story for other things, and some games can't really have a story so they have to focus on other things (racing or sports games, for example). A lot of games are never given the chance to shine because they are lacking in just one area.

Take Wind Waker for example. Yes, the art style was cartoony. Yes, sailing everywhere could get annoying. Yes, some people didn't like the big long triforce fetch quest at the end. But it was still a great game. The levels were well designed, the characters were interesting to say the least, and everything about the game just had an atmosphere of fun around it. And the cartoon style was meant that way. At least if Link's a cartoon character we don't need to question why he survives getting shot out of a cannon at a giant fortress. Wind Waker was a sort of goofy Zelda game, and some people were hoping for a serious one and got disappointed, that's all.

Granted, I don't like the GTA series, and i've never played it, but I think that has more to do with me being a pacifist than anything else.

This is why it is so hard to choose one game that is better than all the rest for any given year. They can't all be rated on the same scale because they're not all trying to accomplish the same thing. Wind Waker wasn't trying to be serious, the same way that GTA doesn't try to be comical. It's all about perspective and personal opinion. This is probably why most games that win game of the year are often titles that appeal to a large audience and are fun for everyone.

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