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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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It's been two days, and while this is usually the time limit for people to take their turns, i never actually said so. Shorty has until about midnight before someone else can take over and make Luciel do silly things. For future reference, about two days will be the limit before i have to start handing out strikes (which i really don't want to do, so please keep up)
There's nowhere I can't reach.
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Decarling open season on Shorty's turn, since she's not doing it. Strike one.
![]() This thing is sticky, and I don't like it. I don't appreciate it.
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Come on guys, this is getting a touch ridiculous. i understand this is a busy time of year, but a DnD post takes like five or ten minutes. I don't want this thing to go dying off already.
I am a dolphin, do you want me on your body?
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DN, you're going to have to specify what power you're using. I refuse to have to guess.
How ya doing, buddy?
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true, but that's clearly not his intention - i'm pretty sure a melee basic attack isn't going to do 2d10 damage at level 1. I'm trying to avoid punishing people for accidental mistakes, since these guys are still learning.
What kind of toxic man-thing is happening now?
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You mean the Skirmisher Daituk's standing on top of? Yeah, he's pretty dead. None of the other guys are yet, though.
FELIPE NO
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The other two look to have this covered in terms of rolling attacks, and Cette touched on this, but you should also be using Stone Fist Flurry of Blows any time you hit an enemy. It's a free action, and lets you dish out an extra 3 damage after your attack to any enemy in melee range (this will be incredibly handy for taking out minions). Every little bit counts, so.
How ya doing, buddy?
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A couple of things -
Philia - You can use a minor action to continue the effects of Shade Form, otherwise they will end. Since you only actually used a Standard that turn, there's no real reason not to do this at this point. DN - I'm going with the assumption that you attacked the nearest enemy using Crane's Wings and then used the movement aspect of the power to jump next to the other one. this is completely unnecessary, and you would normally have had to roll to see how far you go. This is a problem since it could land you anywhere from where you want to go to three or four spaces farther (i think that's how it works anyway). I'll let Zeno do the jump thing this time, but since the baddie you attacked was pushed back you totally just could have walked there. Addendum: Stop Sign - the kobold you're trying to hit isn't at I29 anymore. Zeno's attack knocked it back to H30. Jam it back in, in the dark.
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If you're attacking the kobold next to you, you can probably go ahead - the other one might die if Truck's attack connects, so if you're intending to finish that one off you may want to wait for the results of whatever he does.
Most amazing jew boots
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I don't think proficiencies work like that, but weapon +2 is definitely three, not two. Oops. I'll move Thia back to where she was.
How ya doing, buddy?
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Sorry everyone, it's crunch time with all the due dates i've been ignoring coming up on Monday and Tuesday, so i've been trying to undo a couple of months worth of procrastination in the span of less than a week. there is light at the end of the tunnel, but we'll see how things go
That said, Shorty: i'm going to let you change your turn, because as it stands you'd probably take at least three Attacks of Opportunity and that's just not cool. I feel another LEARNING TIME coming on! Attacks of Opportunity (generally referred to as AoO or AO or OA because it takes way to long to type out otherwise) happen when you expose yourself to the enemy in battle. In terms of what actually happens, this usually implies you turning your back or dropping your guard to cast a spell. In practice, there are a couple of things that trigger them. The most common is movement. Any time you leave a square that an enemy can reach, you'll provoke an AoO. This means you can walk up to an enemy without worrying about getting whacked, but if you try to turn and run they're going to get a free shot at you. OAs happen before the movement that triggers them, so if an OA knocks you out, or knocks you prone, or inflicts any other effect that would prevent movement, then you're stuck. The exception to this rule is if you Shift. Shifting is an alternate use of your move action which lets you avoid OAs in exchange for only being able to move one square. If you're wondering why the kobolds have been running circles around you guys, it's because they have a special ability which allows them to shift 1 square for a minor action. You aren't so fortunate. The other trigger for an AO is if you try to use a power with the Ranged or Area keywords. In this case, Luciel's Lance of Faith is a Ranged power, so if she tries to use it from where she is, she's going to be attacked. Close burst and Close blast powers don't draw AOs. That's AOs, in a nutshell. Feel free to change your turn, Shorty, and hopefully i'll have enough free time between now and next Friday to put up the next turn. If you're still having trouble with the dice, see above for like three posts explaining it (none of them mine ).Also, with Christmas incoming, make sure you let us know if you're going to be away for a while (ex. visiting grandparents who think that the internet is evil). This applies to everyone, not just Shorty. I am a dolphin, do you want me on your body?
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uuuugggggghhhh sorry i'm dropping the ball so hard on this everyone, a couple more days and i'll have a life again
might try to move the game forward tomorrow if i can find some free time to myself it has been hard to find of late Most amazing jew boots
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The next game post is up. Hopefully people are still paying attention after all this time.
Most amazing jew boots
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You're allowed to misread powers, you guys are still learning. You don't want to know how many mistakes i've made and then mostly covered up. For every one you see, there's probably three or four that i made that didn't involve dice rolling.
Most amazing jew boots
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all right, it's been almost a week now. Strike two, Shorty. One more and we'll have to pull Luciel.
What, you don't want my bikini-clad body?
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All right, I'm going to have to call this one. Sorry Shorty, but that's strike three. Luciel will be written out of the narrative (somehow) after this battle. I have an idea which i might just use now.
Other newbies wanting to jump in should speak up now. Either let me know that you'll set up your own character, or give me an outline so i can make your character for you. Also, i will be away from an internet connection for five days from Sunday until Thursday. So even if we are able to get this battle finished before Sunday (which shouldn't be too hard), i'm not going to continue the game until after i'm back. Jam it back in, in the dark.
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I'm guessing by the lack of any kind of response of late that this game is more dead than i would like to admit. That said, we'll take a break until new years, then see if anyone still wants to play. If not, well, at least we learned that (a) GFF doesn't quite have the interest level to maintain two games at the same time; (b) that i'm a bad DM; or (c) all of the above.
See you all after the holidays. There's nowhere I can't reach.
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An update on the game's status -
Turbo and Tritoch both answered with "maybe" when i PMed them about joining the game, and then never got back to me. Skills has been recruited to help you guys along, but i don't want to throw you guys into a fight a man down, especially with the party being as squishy as it is. As soon as Skills has a character figured out, we'll get the ball rolling again. Sorry about all the delays. I'm probably going to be more strict about deadlines so that we don't have this problem as much in the future. This thing is sticky, and I don't like it. I don't appreciate it.
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Alive? Not necessarily. Moving? Yes. Skills isn't the type to kill off his teammates for no reason, but if they're not keeping up or being generally unhelpful, he'll probably let them know sooner than i will, and it will pretty much definitely be funnier.
I am a dolphin, do you want me on your body?
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Alright, sorry for the delay everyone, i wanted to get the game going yesterday, but 5 classes in one day is a little much. The next 10 or so Wednesdays are going to suck.
Also, new for 2011 - Handy power trackers at the bottom of your expanded power sheets to tell you which powers you've used and which ones you still have access to! Hooray! EDIT: also Skills, i can't update your character sheet since you were kind enough to make it yourself, so you'll need to either keep track of your own health totals and items or give me control of it so i can. I was speaking idiomatically.
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the trees can be moved through no problem, though they do provide cover. The squares with the little triangles are rough terrain.
What kind of toxic man-thing is happening now?
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Uh, yeah, the kobolds can still see you, since the trees don't block line of sight. You might have been able to move forward without them noticing if they hadn't been paying attention, but since they're all focused on the group now, you're not going to go unnoticed.
Truckbus might be hidden by the foliage, but as soon as he tries to do anything he's going to make quite a racket. I'll let you try to swing across, but you'll have to make a DC15 Acrobatics check. That gives you a 10% chance of not falling on your face. Heavily armored dwarves, despite what GFF DnD has told us in the past, are not the nimblest beings in the world. FELIPE NO
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Alright DN, strike one. i can't resolve anyone else's actions until you take your turn, because you're first in the initiative order. if you haven't done anything in the next 24 hours or so, Zeno will have to just stand there picking his nose and i'll move the game ahead.
What, you don't want my bikini-clad body?
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no, 1d10 is the damage roll. for the to-hit roll, you roll 1d20. always. add the number i put at the start, in this case +4. if you get any attack modifiers, you'd add those to this number too (ex. +2 for combat advantage). compare the number you get against the type of defense listed, in this case fortitude.
if you hit, you do 1d10 + 4 damage. which means you roll 1d10 and add 4 to the result. if you need more specific instructions, i'll be back after class. also reading some of the player's guide will help to explain things. also, crane's wings isn't a ranged attack. you'd need to use energy strobe to hit him from there, with a -2 penalty for cover. Jam it back in, in the dark.
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Dude, i was AWOL for 2 or 3 days. I have no right to start harassing people about being slow any amount of time shorter than that. Don't worry about it.
There's nowhere I can't reach.
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