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[Wii] Super Smash Bros. Brawl. Ver. 214. Gobble Gobble Gobble, Slurp Slurp Slurp
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Gargomon251
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Old Nov 13, 2008, 09:16 PM Local time: Nov 13, 2008, 09:16 PM #1 of 1567
OK I'm here. I'm not reading 1400 posts so I'll just join in when I see an interesting topic. Also I'll brawl anyone who's on pretty frequently and not a tourneyfag. I don't have any mains, I have every challenge except like 4, and I got both the wii and brawl at their respective launches. Anything else? No? good.

Jam it back in, in the dark.
Gargomon251
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Old Nov 14, 2008, 12:26 PM Local time: Nov 14, 2008, 12:26 PM #2 of 1567
Well, we're all pretty much just tourneyfags who just got both the game and system, so I guess you're SOL.
I can't really tell how serious you are...

There's nowhere I can't reach.
Gargomon251
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Old Nov 14, 2008, 04:36 PM Local time: Nov 14, 2008, 04:36 PM #3 of 1567
I can't tell just how disturbed I am by the macromon in your sig, either.


It's either DISTURBING. or NOT.
macro...wha?

This thing is sticky, and I don't like it. I don't appreciate it.
Gargomon251
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Old Nov 14, 2008, 11:32 PM Local time: Nov 14, 2008, 11:32 PM #4 of 1567
No it's not. PERSPECTIVE! See my comment in my (un)welcome thread.

How ya doing, buddy?
Gargomon251
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Old Nov 16, 2008, 07:32 AM Local time: Nov 16, 2008, 07:32 AM #5 of 1567
I find it quite refreshing that someone called Jigglypuff "him" for a change. I really don't like people getting into big arguments about what the gender "HAS TO BE".

Also I usually get bored with a match that lasts more than 5 minutes on average, and I see NO REASON any match should EVER exceed ten minutes. It's especially annoying when I want to join someone's brawl and they take FOREVER to play. The other day I dropped out of a match because someone decided to set it to seven stock. I can see how some tourneyfags might like to play the same characters and stage for that long at once (especially since they always main one and use FD only) but I really get tired of using the same thing for that long, even with items ON.

I was speaking idiomatically.
Gargomon251
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Old Nov 16, 2008, 07:54 PM Local time: Nov 16, 2008, 07:54 PM #6 of 1567
You're really overusing the word "tourneyfag" here, Gargo.
Sorry about that, force of habit. It's easier to type than "tournament players".
Quote:
Usually less if it's only two people, but hitting sudden death at the 8 minute mark isn't uncommon at all with 3-4. As long as people aren't rushing straight into attacks it can take awhile to rack up enough damage.
Geez, do you fight a lot of campers or what? Or maybe you should consider turning the stock down a bit. The other day I was having 4-stock battles with the time limit at 5 minutes.
Plus, Gargo, like the last tournament, I'm not restricting anyone to a certain character.
I'm not interested in tournaments unless it's in person. It's too much hassle to keep adding and/or removing friend codes, I'd rather just battle anyone than take turns.

What kind of toxic man-thing is happening now?
Gargomon251
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Old Nov 17, 2008, 01:21 PM Local time: Nov 17, 2008, 01:21 PM #7 of 1567
Also, I'm curious, half a year after its release, which control scheme have you stuck with? I'm a big fan of the Remote+Nunchuck combo, personally.
I have never been good with anything but the GCN controller, for five key reasons:
1. Dpad
2. Z
3. X
4. R
5. B
I think mapping moves rather than directions to the Dpad is rather awkward, and I can never hit the right button in the midst of battle. The B button is a major offender simply due to it replacing what would normally be a "shoulder" button. At least the wii remote alone has a logical placement, even if grabs and taunts are tricky. Although I really should try to practice sometime.The other problem lies in the disconnect between the two halves: it's a little hard to move the analog in a specific direction when you have to account for how your hands are angled, especially after being used to the position of the GCN controller.

FELIPE NO
Gargomon251
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Old Nov 17, 2008, 11:56 PM Local time: Nov 17, 2008, 11:56 PM #8 of 1567
I can't believe you never heard of tilts. They're right in the tutorial, everyone uses them all the time, and it's in the manual too. I may have a habit of smashing, but some tilts are much more useful in the right situation. Look at snake! You'll never hurt anyone with a down smash if they're right next to you. And Samus's down tilt is surprisingly powerful.

I never understood the difference between "spike" and "meteor smash". As far as I understand, a meteor smash can be meteor canceled but a spike can't, and there aren't any meteor smashes in brawl.

Meteor Smash - SmashWiki - The Super Smash Bros. wiki

EDIT: I think I had it backwards. There's no SPIKES in Brawl, as every one can be meteor canceled.

What, you don't want my bikini-clad body?

Last edited by Gargomon251; Nov 18, 2008 at 12:04 AM.
Gargomon251
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Old Nov 18, 2008, 12:05 AM Local time: Nov 18, 2008, 12:05 AM #9 of 1567
To be fair, the manual calls them "strong attacks". But everyone I've ever heard calls them tilts.

EDIT: Sorry, I thought you were saying you never used tilts.

Jam it back in, in the dark.

Last edited by Gargomon251; Nov 18, 2008 at 12:08 AM.
Gargomon251
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Old Nov 18, 2008, 06:39 PM Local time: Nov 18, 2008, 06:39 PM #10 of 1567
Meteor smash can send you upwards
What? How is that possible, by definition?
he inarguably has the best Final Smash in the game.
Doesn't "inarguably" mean that you CAN'T argue it? I think you meant "arguably" (which means it has a good case for it).
Quote:
If anyone wants to argue with me any any of that stated, we can do a 5-8min battle with Final Smashes on high and see which matches results in more kills using purely Final Smashes,
I'll take you on. You pick Sonic, I'll pick random. Let me know when you want to add me.
Quote:
since Final Smashes generally do not require much skill.
Final Smashes that require skill:
Samus
Zero Suit Samus
Mario
Luigi
Wario
Lucario
Ike
Marth
Sonic
Pikachu
Pokemon Trainer
Mr. Game and Watch
Link
Toon Link
Wolf
Fox
Falco
Captain Falcon
Metaknight
Ganondorf
ROB
Zelda
Shiek
Pit (believe it or not)
Donkey Kong
Diddy Kong
Bowser
Yoshi
Jigglypuff (usually)
Kirby
Captain Olimar
Ice Climbers

Basically any FS you can aim takes skill. But some, like Jigglypuff's, are actually more or less useful depending on the stage and number of players. Puff Up can score more or less KOs than Super Sonic, depending.
Sonic FS is cheap (kills fasted than any other and is hard to evade)
The faster Sonic goes, the easier it is to sidestep.
A little research yielded this:
Transformation time: 12 seconds
Star KOs Mario on Final Destination at 60% (before being hit)
Does 18% on dash, 8-13% or so if nearly stopped.
Can't pass through walls.

So he'd have to hit most characters at least 4 times for a KO (from 0%), unless they're up in the air at the time. Don't take this the wrong way, but you should work on your timing. Try using Super Sonic vs a team of 3 level 9 CPUs and see how hard they are to hit.


I don't really pay attention to tiers, since they don't affect me, and they're constantly changing. Just because the best Metaknight player is better than the best Yoshi player doesn't mean he's cheap or broken.

How ya doing, buddy?

Last edited by Gargomon251; Nov 18, 2008 at 07:09 PM.
Gargomon251
This place is boring...


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Old Nov 19, 2008, 01:21 AM Local time: Nov 19, 2008, 01:21 AM #11 of 1567
Also, why is Snake not up there?
Whoops, I forgot.
Quote:
That's generally it, as the animation takes care of the rest. Sure, some people may have slightly better timing than others, but you don't need much skill to press a button.
But you still need skill to know where and when to use it. Mario, for example. Too close, and they can evade easier. Too far, and it peters out. Plus you gotta be close enough to the edge that it KOs. Unlike Ness where it's PUSH BUTTON RECEIVE KO. Olimar is another interesting one. If you do it near opponents, it meteor smashes and buries, plus it traps them in the landing if they're in the center stage. Just because you can't move once the button is pressed doesn't mean the setup takes no skill. Even Aura Storm takes a bit of skill to predict where the opponents will move, especially in 1v1 matches where you aren't guaranteed to trap anyone.
Quote:

Also I can probably battle you tomorrow. Just so you know, what I meant was a Final Smash strictly match. Meaning, when there's no smashball, nothing occurs. When the smashball appears, the person who is supposed to get the smashballs for that match will get it. The other person will get their smashballs next match. Out of the two matches, we see which one had more kills (or which one died more since some Final Smashes can result in the other person committing suiciding).
Well ok but after that either we play some regular matches or I remove you because I'd rather not put more friend codes on unless people actually play frequently. My FC is 2578-2771-7231. I'll add you next chance I get.


Anyway meteor smashes, to my understanding, are basically spikes (which are attacks that hit opponents downward at a very sharp angle and relatively high speed) that can be meteor canceled (In melee, there was a special animation for meteor cancels I believe...the difference is you can't break out of the hitstun from a true spike, as far as I understand.) I think the difference may be inertia. A meteor cancel halts all downward momentum, at least in melee. Try meteor smashing a cpu Kirby and you'll see it.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Gargomon251; Nov 19, 2008 at 01:24 AM.
Gargomon251
This place is boring...


Member 32201

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Nov 2008


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Old Nov 23, 2008, 10:42 PM Local time: Nov 23, 2008, 10:42 PM 2 #12 of 1567
What the hell? NO REPLIES IN 4 DAYS? What kind of forum is this? Seriously...

I am a dolphin, do you want me on your body?
Gargomon251
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Old Nov 27, 2008, 05:31 AM Local time: Nov 27, 2008, 05:31 AM #13 of 1567
I don't have to play the game 24/7. When people AREN'T playing it they won't post here, not because they're "too busy playing". And it doesn't matter how old the game is, there's an ENTIRE THREAD (that isn't locked or totally dead) devoted to it, plus it's probably the most popular game Nintendo has ever made. They were still having Melee tournaments right up to Brawl's release, so age has nothing to do with it. And like I said before, every other brawl thread I've been to NEVER goes more than 48 hours without a single post.


Anyway, yeah those updates were awesome, especially the Sonic and Ness ones.

I was speaking idiomatically.

Last edited by Gargomon251; Nov 27, 2008 at 05:35 AM.
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