Mar 2, 2006, 05:24 PM
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#1 of 65
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Since the death of the Dreamcast, Sega's software developers have really lost their focus. Hence all these muddled, half-arsed attempts - it's not just Sonic, but most everything. If it wasn't for the Virtua Fighter series continuing to maintain a triple-A standard of quality, Sega would nearly be lost.
Sonic has been horribly mis-managed though. Sonic Team never could get a firm grasp on 3D game design, and after Sonic Adventure 2, sadly has shown that the staff working on console Sonic titles seriously needs to be shaken up. Sega badly needs to bring in some of their other development staff to re-evaluate their strategy.
Even Sonic Rush on the DS, while a better effort than in recent years, suffers from uncreative, lackluster design in many areas. And don't get me wrong - I own it, and it's a -good- game. But it's not flagship title status as Sonic used to be for Sega.
It's sad that the developers who've left Sega, such as Mizuguchi (Q Entertainment, Meteos, Lumines) have started producing better games than when they were with Sega. I'd say this strongly points to terrible management and producing policies.
Jam it back in, in the dark.
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