![]() |
||
|
|
Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
|
![]() |
|
Thread Tools |
I feel the same way as you do about original versions. And that original version is:
![]() Final Fantasy IV - USA version; SNES. Why is it perfect? Let's start off with the storyline... Spoiler:
If you click the above spoiler, you will see the amount of sheer emotion that happens in every last scene of Final Fantasy IV. I will not go through what types of emotion there are, because I did not type that spoiler for 2 hours for no reason. The music is something that was done so well that it helps the storyline give it the emotion that I see in the game. It is also the best plot I have ever read in a video game. It is filled with characterization and a non-stop quest to obtain the crystals before the enemies do. Finally, the gameplay happens to be my favorite. Sure, there are no relics, accessories, limit breaks, and other new ideas, but I respect and love the fact that each and every character is a specific class with their own abilities and spells. I also happen to like the boss battles in this game a lot. I like the spells a lot because I end up using all of them before the game is over. Games like FF6 or 7 have so many spells that I end up ignoring most of them. They did a really good job at not going over board with this FF game and giving the game the boundries of unique classes so that everybody can work as a team to beat the battles. So, it's perfect because it's extremely well-rounded in those areas. Jam it back in, in the dark. ![]()
Last edited by Borg1982; Dec 12, 2006 at 03:47 PM.
|
Helloween, can you do me a favor and briefly tell me the storyline of CT in the same format as I did in my long SPOILER above? Doesn't have to be as long, but please tell me the story in an enthusiastic way. Add your own comments if you want. Tell me what you find brilliant. Use quotes directly from the game like I did. Here's the script: http://db.gamefaqs.com/console/snes/...ger_script.txt
Obviously I can't just read all that. I don't understand the context of where they are just by reading that. That's why I'd like your input and opinion. There's nowhere I can't reach. ![]() |
I'd like to second Starcraft here. It's perfect. It's speedy as hell, and the units are excellent. You cannot produce as much as a Age of Empires game -- and that's a good thing. Makes managing it easier and getting to the war faster.
I'm glad to see someone seconded FF4, the best game ever. Mario 3 is also the best platformer made. It's better than Mario World to me because of the challenge in levels. Also, you cannot just goto a secret level like in World and obtain all the items you want. (In world you can goto that secret level and get yoshi and 2 capes whenever you want). There are restrictions in the number of clouds, p-wings, etc. Double Post:
I don't "perfect" this game because it doesn't have a masterful & cinematic story with tons of characterization, but its the best DW there is. This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Borg1982; Dec 13, 2006 at 04:04 AM.
Reason: Automerged additional post.
|
I am a dolphin, do you want me on your body? ![]() |
1. The amount of items in the japanese game fills up your inventory window too early in the game. I don't even give a crap whatsoever about those items. Oh my god, they seperated all of the status-curing items instead of grouping it into one item called "Heal" like the USA one has. It's such a hard game. Oh no! The items being seperated or all in one doesn't add a challenge to me. I like to refer to the other one as the "annoying type". 2. "Several battle commands have been removed—including Tellah's Recall (allowing him to use a random magic spell), Edward's Medicine (which used Potions from the player's inventory to heal the entire party), and Cecil's DarkWave, etc". Hmmmm.. let's see... how does keeping options that help you in battles make things harder? It doesn't. It makes it easier. 3. I have beat the supposed "hard type" and it did not feel any harder whatsoever in terms of boss & enemy power. 4. Translation compared to which one? The ps1 and gba remakes have left out the classics like "Spoony Bard" and "Ohh.. getting cozy". Take a look at my first post on page 1 of the thread. Look at he quotes from the story. They are great, emotional quotes. There's nothing wrong with them. Also, I am so obsessed with FF4 that I have compared the three translations (SNES, PS1 and GBA). The American SNES one is superior. For example: Spoiler:
Reply back about this if you want. I am always open to talking about my perfect video game -- all versions. I was speaking idiomatically. ![]() |
In fact, it's well known by people who know me that 80% of how I score a video game is based on how good gameplay is, while 20% is based on music, story, and extras. We are just at a complete difference of opinion. For example, Tetris is a rather perfect puzzle game, and requires no storyline to earn that label. I simply believe that RPGs (my favorite genre) are held to a very high standard. Sure, I didn't expect cinematics on original NES, but I keep my definition of a perfect RPG (keyword: RPG. I didnt mean to say "GAME" in general) the same. And the reason for that is because I expect their storylines to really move me and their gameplay be brilliant. If they excel at both, they are perfect to me. DQ8 is pretty close to perfection because of it's storyline and gameplay, but DQ8 didn't make my top 5 and it's gameplay isn't as excellent as 3's. So in review: DW3 has perfect gameplay. FF4 is a perfect RPG (story + gameplay), thus a perfect game. Tetris is a perfect puzzle game, thus a perfect game. An RPG must be perfect in both aspects to be rated a perfect game to me. To me, it is entertainment value for most genres, but not RPGs. Also keep in mind there are rarely any perfect video games to me. I find things like DW3, Shining Force CD, and other stuff EXTREMELY GOOD GAMES but it takes a lot for the honor of being called perfect. What kind of toxic man-thing is happening now? ![]() |
Differences between us: Borg = Entertainment value for most genres is good enough to decide on giving the perfect title. RPG's = Gameplay + Storyline must be perfect to gain the title. You = Entertainment value must be perfect for any genre for it to gain that title. So, for example, there is heavy entertainment value when I play the addicting game "Diablo 2". It is pretty much like crack. But overall fulfillment is a term that has not been brought up yet. Sure, I can play Diablo 2 and get entertainment at the time of my playing it, but afterward, or reflecting on it, or looking back, there was no character-based storyline, there were no cool extra fun things to do, and so the fulfillment is less. DW3 has no cinematic storyline, but it fulfills me in every bit of gameplay that I asked it for. I think I get your point now, though. You are trying to argue that almost all DW is not built upon story at all. It is built upon great gameplay. I like gameplay the most, of course, too. That's why DW > FF (as a series). So, you are saying I should admit that my favorite DW is a perfect game because of it's great, great gameplay that we both love so much. Can't do it. I can say that, knowing full well that DW is built upon gameplay, that it is the absolute PERFECT DRAGON WARRIOR there is. But not the perfect game, let alone RPG. FELIPE NO ![]() |
It seems like you keep bringing up what your opinion is of FF4 and how it does not deserve to be a perfect game just because you believe the gameplay is worse. I like the gameplay of FF4 the most, having experienced every FF and DW game because:
1. Specific character classes, pretty much equalized. 2. You cannot splurge yourself in getting the best spell in the game for everyone like on some games. There are specific boundries so that everyone must work as a team in the battle to defeat it. (This is not an argument against my 5th favorite game, remember. I'm stating why FF4 is on top, that's all). 3. The bosses are some of my favorite. There are elemental ones, there are tough summons, and there are ones that you must use specific strategy like bouncing a spell off of an ally so it goes to the enemy. Many Final Fantasy bosses are actually more fun to face than Dragon Warrior bosses (although sometimes DW ones are harder, at the core). 4. Has my favorite spells. I also end up using every single spell rather than get tons of magic like on FF6 or 7 and only end up using half of the available beacuse a lot of it is useless. 5. Has my favorite summons. Asura, Baham, Odin, etc. 6. Getting the best weapons and armor in the game usually means defeating placed bosses beforehand to prove yourself. 7. ATB is a great system. Can't think of what else right now. So you said "when it simply does not have the gameplay aspect"... that is your view of it. Mine is different. What, you don't want my bikini-clad body? ![]() |
(This is not an argument against my 5th favorite game, remember. I'm stating why FF4 is on top, that's all).
^ you may have missed that part. That goes for any point I was trying to make about FF4. And of course all of that is opinionated. Also, just because DW3 might have more "gameplay potential" just because you can choose what classes you want, doesn't mean it has better caves, bosses, monsters, etc. But enough opinion. Wouldn't you think that the perfect RPG game ever made would have the best gameplay, cinematical story, characters, side quests & other side fun things to do? Pretend that exists for you. Then why is it so hard to understand that FF4 is close to perfect because it suits what I want in terms of those things? You could be achieving maximum entertainment value if DW3 had more than just having the best classic gameplay in the world of gaming. But it doesn't have a lot more. (remember, this isn't me making fun of my 5th best. Gameplay is more important to me than any other aspect, but adding the best story, cinematics, side quests, etc, would make a game like that absolutely perfect in every way -- (EDIT): -- perfect in all the ways that you can possibly be in a game. You are forcing yourself to think that perfection begins and ends in just gameplay for some reason, yet would (i hope) admit that a perfect game would consitute perfect gameplay, chars, story, sidequests, etc). So, if DW3 had a brilliant plot & characters with the same gameplay, it would officially be my perfect game, and FF4 would not because it would, for example, be the same but without the storyline. I don't know how else to explain this and its almost 6am ![]() Most amazing jew boots ![]()
Last edited by Borg1982; Dec 15, 2006 at 05:50 AM.
|
Please read my edit in the above post as well.
Double Post: We are technically arguing over the definition of "perfect" here. I don't think it begins and ends with gameplay, if i were to create a perfect video game in my mind. It would be perfect in every last area. Period. Thank god FF4 exists because it is, especially for it's time, what i would consider perfect. Now of course the bar has raised a lot and I'm sure we are all still waiting for something perfect to arrive. There's nowhere I can't reach. ![]()
Last edited by Borg1982; Dec 15, 2006 at 05:54 AM.
Reason: Automerged additional post.
|
...as opinion.
But back to the "perfection" thing... It only matters what we perceieve or want as perfect. So, can you tell me exactly what you would want? Or is the answer always going to be as simple as: "The highest entertainment value that I can get" (which i still think is vague, because my highest entertainment value is all of those things i listed before, so what are yours)? Most amazing jew boots ![]() |
I am a dolphin, do you want me on your body? ![]() |
I regard my top 5 as extremely good. The 6th game, whatever that may be, is a few notches lower than those. I also regard gameplay as the most important thing, just like you. But obviously it would not hurt to add a brilliant storyline, characters, sidequests, etc, to have it be that much better, and thus make it "perfect" or "over the top". That is my entire point. That's why I stayed up til almost 7 tonight. See what I mean?
So I already talked about FF4.... The reason why Shining Force CD and 3 are above DW3 is that I love the strategy gameplay and the fact that the characters are specific classes just like my other favorite games. Gotta love specific classes. Finally, FF1 was more challenging to me than DW3. I can see why DW3 is your fav. though -- the classes are brilliant. And there are more than FF1. EDIT: The rest of the FF series is below (and in some cases FAR, FAR below) the DW series to me, fyi. Only two games made it up higher -- and not by much. You can rest assured now that I have faith. I also have faith in level 5's ability to make DQ9. So, What is your top 5 of RPGs all-time? I shall leave the thread tonight with that, and hopefully wake up at 1pm to get sleep! Cya! How ya doing, buddy? ![]() |
"Elder: I do not know what it is nor do I know what the legend means... But we Mysidians, from generation to generation, are told to wish for this legend and to believe in the one with the Sacred Light. Now I am sure that you are the one!" You said that the legend makes no sense. Well, if you remember the story as clearly as I do, you'd realize that Elder himself does not know, either. You could not have bitched about the legend if you knew the storyline perfectly. However, you could ask the question, "Why would Elder try to wish for a legend that he doesnt understand?" I might ask you why religion makes any sense anyway. But the fact that Elder & clan are wishing for a person that can save them and to wish for such a person that might match that Legend adds that element of hope to the storyline. To the second argument here: I could really care less what they call the bosses.
"Yang: Sylph saved me when I was in trouble." Again, my memory of the script has helped again. (and finding the exact quote on the net for clarity). As for the Cid case, you would expect the Dwarf Castle to pay attention to what is going on around them. Afterall, they are the leading super power of the underground with their own tanks and army. Although there is no proof in the main script, who is to say that some dwarves did not rescue him? Lastly, if some guy was a private in the army and was ordered to run into a building alone that contained 5 suspected terrorists because he was the last chance for victory, knowing the incredible risk, and he came out alive would he not be a hero because he survived or would he only be a hero because he killed the 5 terrorists and died in the process?
Please look at post #34 on page 2 of this thread to see some of my points about the other versions of FF4. The part in there where I compare the same scene from all three versions of the game shows that I'm comparing emotion and not grammar. So keep that in mind. What kind of toxic man-thing is happening now? ![]() |
Any disagreements with my post there, Ranger?
How ya doing, buddy? ![]() |
Just because Blank was petrified in FF9 does not mean he is completely unrecoverable forever. The only certain death was Tellah because he died before our eyes. Yang's situation was explained when he said: Yang: Sylph saved me when I was in trouble. The twins' situation was explained when they said: Porom: Our Elder removed our petrification. And about what you said about Yang: He chose to save the day. Not chose blind death. Further, read: ---------------------------- Dr. Lugae: Ha ha ha! This Tower of Bab-il connects the ground and underground. Rubicant has already moved all the crystals to the upper world! And I shall annihilate the dwarves with my Super Cannon! Ha-hah-hah! Rydia: Dwarves are in danger! Yang: We must stop the Super Cannon! Kain: We must destroy it! Cecil: Yang! Rosa: What are you doing? Yang: I'll take care of this! Go on, escape! ---------------------------- Not only did you say he chose suicide, but you said "for saving the party". That's wrong. He meant to save the entire castle of dwarves..... which was the whole point of the super cannon being built. Next, what you said about the relationship between Cecil & Kain: ---------------------------- Kain: Cecil! What have I done? Cecil: Not your fault. You've been hypnotized. Valvalis: Kain, you betrayed us! Kain: I did not betray but came to my senses! ---------------------------- I mean... do you understand FF4 at all? Do you understand that Kain was taken over because he is a dark soul? Do you understand that Kain was on Mt. Ordeals during the ending sequences (with his helmet off) because he started a quest to rid of that dark side and to find out who he is? Kain does not trade sides by his own will. With a clear mind, he is fully on Cecil's side. And what do you mean Kain was jealous of Cecil & Rosa? Lastly, what you said about Rosa, I agree that she was not at all the best character of characters, but her role was needed because she was kidnapped. It added more drama to the story. And, does this not at least add some characterization to her? --- ---------------------------- Cecil: Rosa and Rydia will get off here. The rest of us will go to the moon. It's too risky. There is no guarantee of safe return this time. Rosa: Cecil! Rydia: What!? Cecil: Come on. Get off the Big Whale. (They head to the moon. Rosa and Rydia have been hiding the entire journey. They pop out as Cecil is about to disembark.) Cecil: Get out of my way. Rosa: No! I won't unless you take me with you. Cecil: Don't be silly. Rosa: I don't care how dangerous it will be! I don't care as long as I can be with you! Cecil: Rosa... Kain: Take her, Cecil, Edge: Come on, man! Cecil: Okay, Rosa... Whatever happens... I'll protect you! What, you don't want my bikini-clad body? ![]() |
I see you have used a little different translation... the GBA one I believe?
I analyze FF4 personalities and storyline a little different in each of the versions. To reply to the first point about Yang: He didn't volunteer to purposely take the brunt of an explosion. He knew it was dangerous and he volunteered to destroy the super cannon. So, although you may think death is always a guaranteed thing in a room that is on fire, the fact is, there was not enough storyline written to explain what happened in the room. There was also not enough storyline to explain what happened to Cid after he fell. The main focus of the game stayed on Cecil. It still remains my favorite video game storyline of all time, even if I hereby concede those few lacks of explanation. But that is all I concede. That there was not enough information in a few parts of the game. But have you ever seen a movie or show in your life that explains every last comment and goes off on wild tangents to make sure to fill every back story possible? No. FF4 should have done a little more on those points that I concede. I will not agree that the actions of characters meant guaranteed death. There is minimal information to conclude their exact reasons for survival. So that means it is left to my imagination to figure why Yang survived. Perhaps Sylph was at the right place and time to save him. For Cid, perhaps the dwarves witnessed the situation and got to him in time. As to this: "Kain: But I was still aware. Yet... Rosa...I wanted to keep you close at any cost!" I'm not 100% sure that he is attracted to Rosa because he said that. I have analyzed the comment "close" meaning "close by because deep down I didn't want you to be hurt". But I definitely know what you mean by your comment "watch Kain's reactions at certain points.".... sometimes he looks down at the ground during emotional scenes between Cecil and Rosa. But I really don't know what to say about it. It's definitely like watching a movie. FF4 is absolutely brilliant in how they do these things all the time. Also, you said "He shouldn't be a hero." I never said Kain should be a hero. He wasn't one of the people that I thought should be one. Perhaps he helped to redeem himself by helping to defeat the primary enemy of the game. Also, read: "Kain: His majesty wanted to wipe out the Callers of this village and used us to do it." ...and... Cecil: Forget it! Never again will I follow such an order! Kain: Well, Cecil. I knew you'd say so. I won't let you do it alone. We are arguing over two completely different versions of a storyline where they say different things during the same scene. This is why I like the FF2 USA best. I can forgive some bad grammar and at the same time have something much better than other versions. Lastly, to the comments about Rosa & Rydia being told to stay behind: There is a difference between the danger they faced on Earth compared to the danger from the moon (in their minds). It could be a one way trip. Cecil loves Rosa enough that he would not want harm to come to her. And Rydia is obviously still young. "Rosa: I don't care how dangerous it will be! I don't care as long as I can be with you!" This line develops Rosa's character after Rydia and her hide during the trip. So Rosa is not like a roof shingle. Jam it back in, in the dark. ![]()
Last edited by Borg1982; Dec 25, 2006 at 06:57 PM.
|
I made my edit to my previous post. Read it
![]()
Also, when I speak of a perfect game, I want it to be flawless in these GENERAL areas: The fun I get from gameplay. The intensity I get from storylines. Well-fit music for the scene or place. Not: "Oh no! A misplaced pixel! Wrong grammar usage on a couple words!" If you have read my previous post, you would see what they are trying to do to Kain's character compared to what is was in my favorite script. The remade scripts change far too much. I don't care if their sentences are structured well. I'm looking for an accurate-to-the-storyline script. "Kain: Damn... I was afraid you'd say that. Well, I can't kill you, so I might as well join you." <-- that is the most retarded thing I've ever read. I would rather have this be said (similar to the SNES USA version, but I purposely made it grammatically worse to get my point across): "Kain: Well Cecil, I knew youd say so. I wont let you do it alone." Further: "Cecil: We do not understand the meaning of taking crystals away from honest people. King: Disobeying me? Cecil: No, I don't. King: We do know of your discontent, Cecil. If you cannot trust me, I can no longer place the Red Wings in your command. You are dismissed from your post!" Because I obviously love FF4 so much, I envisioned this as Cecil being interrupted by the King after he said "I don't." They should have added more periods to make it: "I don't..." So obviously when we watch movies, shows and video games we pretend the moment is real. So I had no choice but to pretend that it was an interruption because it's the only logical explanation. PLEASE do not reply to this paragraph with 80 more grammar mistakes. Most of them are not important to me. Next: About your Star Wars comment... What about when somebody is mentioned in Star Wars like a character that has not been seen. The movie will not take 100 hours to explain every moment of every sentence of every line or else you'd have a boring movie. But this argument is done because I already admitted that FF4 should have done a little more to explain a few side things. But the main plot & characterization is still perfect. The best I've seen in a game. As to your most recent post with the Zemus screenshot in it: All I can say to try to wrap it up is that you are not willing to forgive anything that FF4 does wrong. You also do not come close to liking FF4 in general compared to some of us here. So why even talk about this game at all? You don't see me going over any single one of the 1000 games I find crappy. Perhaps you "called bullshit on me" in your first post because you were astounded by my pick of which version of FF4 was the best? Well, it is as simple as: Two of them botch some of the characters & emotion of the game to me and the other retains it. It all comes down to my preference. What does it matter to anyone else but me? Goldfish: Fully agreed with your post above this one. There's nowhere I can't reach. ![]() |