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[Multiplatform] The Command & Conquer 3!! OMG! OMG! thread!
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evilboris
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Old Apr 21, 2006, 01:23 PM Local time: Apr 21, 2006, 07:23 PM #1 of 113
Originally Posted by Stealth
C&C 3 will probably be crap. For starters, Westwood Studios staff members don't even work at EALA anymore. The only remaining person is Louis Castle. Secondly, look how BFME2 turned out, boring and uninspired. It'll probably be the same for this. Not to mention the Orca looks like shit, and why is GDI back to using TANKS again?

Where the hell are my mechs?

EA can go to hell. C&C died with Westwood. Let it be.
I got something better.

Long ago Westwood said that the Tiberian saga has 3 episodes.
Tiberian Dawn, which tells how Tiberium started spreading
Tiberian Sun, which told the story of the post-apocalyptic Earth where Tiberium is at its prime.
Tiberian Twilight which would tell the story of how Tiberium is finally extuinguished.

Note how this game isn't called Tiberian Twilight anymore. It's called Command and Conquer 3: Tiberium War. Just another run in the mill episode instead of a gorgeus dramatic conclusion.

Their marketing bullshit also presents Kane is a megalomaniac super terrorist while the former games show him as a divine fanatic (and a genius for the matter, plus theres that small thing that he did not age a day between Red Alert (around the fifties) and Tiberian Sun (2030) that raises a question that he is not just a random guy bullshiting in the name of god).

They are turning the old C&C from an epic saga to a cashcow. They are going to ruin it because of that. Will Joe Kucan (the guy who plays Kane) even appear in the gorgeous FMVs? Will the game even HAVE any fmvs? Will it have the same incredibly simplified but breathtakingly good controls which was the trademark of every C&C game, or will we have to lelearn which mouse button is used for selecting units? Will the awesome tunes of Frank Klepacki will be there to further pump the mood of the games apocalyptic setting?

EA is not making a good game with C&C3. Only a sellable game. I can imagine now: the first mission will not present you with something wicked as "exterminate a civilian village" or to protect your base with commandos who just arrived on your base from orbit, it will have "commander. Use your mouse to navigate the camera".

Is nothing sacred anymore?

Oh, and what about Red Alert 3. That one was announced as being developed too, or something.

Jam it back in, in the dark.
evilboris
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Old Jul 2, 2006, 06:36 AM Local time: Jul 2, 2006, 12:36 PM #2 of 113
So has there been any news about this since, or is it gone with the wind just like RA3?

How ya doing, buddy?
evilboris
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Old Jul 4, 2006, 02:18 PM Local time: Jul 4, 2006, 08:18 PM #3 of 113
Well so far the game looks just like a generic fps with generic futuristic ships and tanks, so it wont really matter what they will call it - it will be just like Generals.

This thing is sticky, and I don't like it. I don't appreciate it.
evilboris
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Old Dec 2, 2006, 04:02 AM Local time: Dec 2, 2006, 10:02 AM #4 of 113
Originally Posted by Rock
Doesn't matter. They used the exact same graphics set for the tank in Tiberian Dawn and Red Alert. And I can cleary remember the Mammoth tank being hyped as a prototype weapon by the GDI in Tiberian Dawn. Its production codename was X-66 - as in "X" for experimental.

The Mark II didn't make an appearance until Tiberian Sun and the "Apocalypse" version is from Red Alert 2.

Also, the trailer for C&C3 looks like crap.
As I recall the game storyline, the soviets destroyed all schemantics they had in after Moscow fell in RA1. So things like the Mammoth had to be discovered again.

Storyline faq at gamefaqs:
http://db.gamefaqs.com/computer/dosw...quer_story.txt

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evilboris
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Old Dec 14, 2006, 05:36 PM Local time: Dec 14, 2006, 11:36 PM #5 of 113
Uhuh. Read this storyline FAQ at gamefaqs, it will CLEARLY prove that the Tiberian and the RA universe is linked. No one could just think up so many information regards the matter for it to be some fanfic.

http://db.gamefaqs.com/computer/dosw...quer_story.txt

Well, RA2 totally doesnt fit into it, but still. It perfectly links together C&C, RA1, and TS.

I was speaking idiomatically.
evilboris
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Old Feb 28, 2007, 09:19 PM Local time: Mar 1, 2007, 03:19 AM #6 of 113
The music guys, what about the music? It must not be anything short of fuckawesome megawin in a C&C game.

What kind of toxic man-thing is happening now?
evilboris
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Old Mar 1, 2007, 08:33 AM Local time: Mar 1, 2007, 02:33 PM #7 of 113
Thats true... I did the first demo stage and I barely noticed the music. That will be one of my beefs with the game.

The second are the controls. They need to revamp that bigtime, or at least make the mouse customizable too. I want my classic C&C style left-button-select-and-move and not left button select right button move. The hotkeys are also stupid, but those are at least configurable (I tried opening the build tab with Q and I ended up selecting every unit on the map, etc).

Otherwise the demo was solid. A lot of eyecandy, the graphics feel like an Xbox360 game which isnt bad. Was running it at full speed in 1280x960 with medium quality settings, on a Radeon 9600. It needs a lot of ram though, 512mb is a very optimistic minimum config for the game, I'd say you need 1gb for smooth gaming.

FELIPE NO

Last edited by evilboris; Mar 1, 2007 at 08:37 AM.
evilboris
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Old Mar 3, 2007, 04:44 PM Local time: Mar 3, 2007, 10:44 PM #8 of 113
Well, on Easy Balanced, I got 1-2 attacks every 5 minutes or so. Nothing special, it was just a question of time till I won.

On Medium Turtler, the cpu actually went and took one of the tiberium fields in the corner, dropped minebombs every once in a while (mainly only at the beginning), put at least 1 infantry squad in most buildings, had Stealth units hiding in obscure corners of the map, sent in suicide squads and gunner copters regularly, and built a Temple of Nod. By the time it built the temple though, I already had 10 mammoths, ORCA bombers, Juggernauts (did anyone else notice the Juggernaut, bitch meme making way into the game?), and an Ion Cannon blast ready for discharge.

Man, whats with the Ion Cannon anyway? It's pretty, but its not the instant death sniping from the heavens like in the previous games. Just a regular base nuker.

On Brutal Turtler, I lost my harvesters by the time I managed to build a second mammoth, had my Tiberium Spikes bombed, got minefields on my tiberium fields every 4 minutes, and got a bunch of other nasty shit (buggies with lasers equipped, wtf) after which I quit the game. You could say I got my ass kicked. I'll try Hard Balanced, maybe that ones still beatable.

To people who have the game crashing, I got that only when I had Virtual Memory disabled and run out of RAM (I have about 500 mb free most of the time, and that was NOT enough for the game).

C&C3 looks like an average rts game so far, puts a lot of emphasis on combining units (at least for the Nod, GDI can just chunk out railgunner Mammoths endlessly), has a TON of nuisance superweapons, but not much else. The controls are missing a ton of things (pressing building tab to instantly place a completed building, or hiding the menu tab altogether), there's NO DEFORMABLE TERRAIN (this was one of the best things in Tibsun, really), not much music to speak of so far, and I wouldn't mind being able to zoom out the camera more.

Additional Spam:
OK, I've run a fight against Hard Balanced. It was the first time my base got penetrated and I actually had support units lost. I don't remember any Mine Airstrikes, but I got a lot of Scorpion tanks at the beginning, troops of 6-7 of them. They didn't manage to do any series damage though, only destroyed a few minor buildings (secondary barracks, armory, one tiberium spike), and once I had Sonic Towers and Mammoths out, I got nothing but suicide squads and random bombers attacking. And a bunch of War mecha patrols and an occasional Commando (they got killed pretty much the instant they got in firing range).
Mental note: the AA turrets are pathetically weak. 6 of them barely scratched a bomber, while 2 Mammoth rocket volleys obliterated them on one go.
The AI didn't build any superweapons this time, but its outpust was a lot more massive in size, and used infantry in buildings a lot more creatively.
Once I survived the initial few attacks, I just had to march through the map with Mammoths though.

Mammoths are way overpowered by the way, and NOD doesnt seem to have ANY units which are interesting AND effective. Tiberian Sun had Cyborgs, UNDERGROUND flame tanks and apcs, mutant vehicle hijackers, artilleries... this game has weak prism tank ripoffs and mechas with gimped weapons on them.

What, you don't want my bikini-clad body?

Last edited by evilboris; Mar 3, 2007 at 05:58 PM. Reason: This member got a little too post happy.
evilboris
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Old Mar 22, 2007, 04:37 PM Local time: Mar 22, 2007, 10:37 PM #9 of 113
Spent the last week playing the other C&C games. They better explain some things in C&C3 about Kane. He was in Red Alert and Tiberian Sun. Those games are like a 100 years apart. He dies at least twice.

Just what the hell is Kane? He better not turn out to be a alien.
I sure as hell hope they wont explain who he is. Not until they hand out the series to Petroglyph.

How ya doing, buddy?
evilboris
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Old Mar 23, 2007, 03:33 PM Local time: Mar 23, 2007, 09:33 PM #10 of 113
err...brutal AI + GDI is not good. Just when I thought i survived the ongoing onslaught of attacks and set up a decent defense line, he came with 15 juggernaunts. Honestly what do you do against 15 juggernauts? even without a sniper they're overpowered.

I like how you can capture them afterwards though. I assume it works the same with avatars, but I've never seen them make them.
See what a NOD AI does on Brutal. I got attacked by twenty-something laser helicopters, 5 Avatars, and a bunch of other land units, AT THE SAME TIME. His base on the other hand was protected by 10+ Obelisks, and he regularly used bombers to harass my just-made tanks, and dropped mines on my biggest group of mammoths. (interestingly though, it had next to no air defense, I could swoop in and out to destroy his Temple without getting many hits)

I wish Mammoths would auto heal to at least half power like they did in, um, EVERY C&C game so far.

I've seen Avatar husks stay there after battle, I've had no luck grabbing one yet, though. I'll give it a try.

Also, Normal AI is much better then Hard AI. Brutal AI is nightmarish.

Quote:
Just hope that Petroglyph comes up with something similiar to C&C eventually. They have most of the original crew, including Frank. So there's definately potential. Frank actually replies to your emails too, he's a cool guy.
Yeah, I know - I mailed Frank too many times. Cool guy, wish he would own the rights for his music so he could release all the less known c&c tracks. The Flash player on his is just not good enough.

There's nowhere I can't reach.

Last edited by evilboris; Mar 23, 2007 at 03:40 PM.
evilboris
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Old Mar 24, 2007, 02:39 AM Local time: Mar 24, 2007, 08:39 AM #11 of 113
Yup thats what I did. Also 2-3 troops to protect the tib spikes cause the AI is constantly trying to sieze them. Bombing out the buildings in the middle of the map also helps.

Strange tho, once I did that, the CPU stopped attacking - and it built so many buildings that it had no space for refineries on the other corner, even tho it had it protected rock solid. I basically turtled him out with Ion Cannons.

And oh yes, you can sieze Avatar husks with an engineer. The husks blow up after one shot tho.

This thing is sticky, and I don't like it. I don't appreciate it.
evilboris
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Old Mar 24, 2007, 02:19 PM Local time: Mar 24, 2007, 08:19 PM #12 of 113
Actually I liked the Underground units. It was downright scary when I carefully planned out a Jumpjet Infantry attack from a relatively unprotected angle in Tiberian Sun, and then out of nowhere came a flame tank and burnt 2/3 of my infantry squad.

Underground APCs were also awesome, instant base grabbing. Which can technically be avoided super easily by building PAVEMENT, Dune 2 style, or a MOBILE RADAR UNIT. Pavement also prevented craters, so you wouldn't eventually run out of space on lengthier battles with multiple missle attacks. c&c3 is like a remake of c&c1 and not a sequel to Tiberian Sun. Heck, if it wont have proper single player missions, it will be even less. I want hardcore commando missions and I really hope I'll get them.

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evilboris
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Old Mar 26, 2007, 09:01 AM Local time: Mar 26, 2007, 03:01 PM #13 of 113
So the final game is now out, any word from it? Does it have any significant changes from the demo? Especially controls wise, where I can think up 10 or so things which could be improved.

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evilboris
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Old Mar 27, 2007, 02:30 PM Local time: Mar 27, 2007, 08:30 PM #14 of 113
Hm, the game is not that bad. In fact, pretty enjoyable, and the mission design is good enough (although specific goal driven, you can't find backdoors to bases and millions of other interactive things like before). Note that everything you see in the demo pretty much matches the final games' contents, I've found no difference so far, other then Repair mode not being stuck forever.

Low points are the music (Up to like the 10th mission in GDI but I swear I heard maybe 2 tracks so far), the movie script (Kane is portrayed more like Osame Bin Laden instead of Jesus almighty), almost complete lack of Mutants (a running mention of Viscerioids and a capturable Mutant Hive where you can train mad max rejects who DONT HEAL on Tiberium, those are all so far), almost zero diversity in campaign missions (in Tiberian Sun you had to capture media stations, rally mutants, launch underground assaults, protect chemical weapon convoys and Disruptor crystals, steal control codes etc, - in C&C3 you build a base and eliminate NOD, and about 3 commando missions where the goal is similar just with no base). Also the game has NO INTRO.

However, I'm only up to GDI, on the second mission against the Scrin, so things may change. In fact both Scrin missions so far are pretty fucking awesome. And the previous commando missions required a lot of save/load so the difficulty is not bad. I've no idea how the NOD mission will play, it may be totalitarian mutant commandofest for all I know.

So far, the game is good. Not as clever and as atmospheric as Tiberian Sun, but a good game nevertheless.

What kind of toxic man-thing is happening now?

Last edited by evilboris; Mar 27, 2007 at 02:35 PM.
evilboris
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Old Mar 27, 2007, 05:40 PM Local time: Mar 27, 2007, 11:40 PM #15 of 113
I'm up to the seventh mission of GDI, and on 'normal', things are pretty easy. How many missions do the GDI and Nod have? They are fun though, there just is too much guidance and they are too easy. 12 mammoth tanks up the ass of the Nod always solves the problem, especially when they are upgraded with a railgun.
Too much guidance is quite annoying, but some missions are actually hard for a while, mostly the ones where you have to protect something (engineer, MVC).

Let me tell you though, you'll be hardcore fucked by the Scrin if you only use Mammoths. They are just way too slow against 23492739482 beehives and mini ufos.
APCs with Zone troopers and rocket troops work quite well against them - they are fast, and due to the Zone Troopers, they can pack quite a punch with a very high rate of fire. They get killed often tho, but in 10+ packs they are effective at wiping out smaller bases.

FELIPE NO
evilboris
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Old Mar 27, 2007, 08:08 PM Local time: Mar 28, 2007, 02:08 AM #16 of 113
Box says 30 missions (gdi+nod+scrin combined) and since the game came out like THIS FUCKING DAY, I can't tell you for sure if thats true or not.

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Old Apr 11, 2007, 03:37 PM Local time: Apr 11, 2007, 09:37 PM #17 of 113
Mammoths missiles aren't worth noting at all. They fire 4 once every 15 seconds or something. pitbulls die too easily, so the only real option I found was APC's with a missile squad in it. The APC itself already is a AA and with the missile squad they're even better. I only used Firehawks later on against the big scrin ships.

Nod is a lot easier. Their AA defense is a lot better, they have stealth tanks, venoms and attack bikes.

My favorite mission no doubt was the GDI mission where you had a base with limited power and you had to manage your base defenses by switching them on and off. The AI spammed a lot of vehicles from the NE base, Infantery from the SW base and Aircraft from the SE base. It was awesome.
Mammoth rockets ALWAYS existed so the thing isnt completely helpless against aircraft, but they never had any real practical value (except in Red Alert where they had homing properties, mauled infantry, and rate of fire was same as main cannon).
APCs are basically Battle Fortress Lite, so they are the best anti-anything as far as defense goes.

Also it's funny that you can still mass build the same units and wipe out cpu bases in one go:
GDI - Mammoths with railgun
NOD - Venoms with lasers (like 50+ of them, they are super cheap)
Scrin - mass airforce with forcefields

Jam it back in, in the dark.
evilboris
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Old May 9, 2007, 11:03 AM Local time: May 9, 2007, 05:03 PM #18 of 113
Man, does anybody know how to beat Brutal GDI in Skirmish? It throws multiple dozens of tanks at me by the time i have one Mammoth. And after that, its literally a constant barrage of tanks and rocket soldiers, without stop. Well, constant up to the point where he sends Juggernauts and Mammoths at me cause thats when I die.

3 on 3 skirmish with AI opponents and allies, all set to balanced.
Turtlers are actually easy to beat, as long as you can nix their superweapons (kamikaze airforce works for that).

There's nowhere I can't reach.
evilboris
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Old May 16, 2007, 08:15 AM Local time: May 16, 2007, 02:15 PM #19 of 113
OK other question then. Does anybody else had their Harvesters stuck? As in, not moving, not harvesting, doing nothing even when I tell them to. This often happens on bigger matches (3on3, 4on4), and most often with the NOD and Scrin harvesters.

This thing is sticky, and I don't like it. I don't appreciate it.
evilboris
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Old May 16, 2007, 04:04 PM Local time: May 16, 2007, 10:04 PM #20 of 113
The one where they were all stuck in ONE place? I got that once, with about 6 mammoths. At the very least, they made heckofa powerful stationary defense (before they got nuked).

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