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There's a converter that can convert sequenced music files to midi and soundbanks to midi-compatible soundbanks, and an additional one to merge the two into some special whooplahoop format that is a Midi file AND a soundbank ALL IN ONE. Problem is that the midi converter is pretty shit and the only player to support this magical midi is Winamp - provided the awesome midi plugin doesnt crash winamp outright. If someone perfects that, we can rip pretty much all (sequenced) game music from Saturn games overnight. Anyway, other then the formats mentioned by José, there are also some games with AIFF files on them storing music (Puyo Puyo), variants of adx (like acx which actually has multiple adx audio streams on it, Madou Monogatari uses this), and some games use a variant adpcm format (NiGHTS, Sonic Jam for music, Puyo Puyo Sun for voices). Also some games have sequenced music in some compressed format (Nights, Scorcher), but for these we can just use emulators to dump the sound ram. AIFF is playable on anything, adx variants play back fine on Cinepak (the only proper adx player), and for adp theres a converter (acpk2avi, google it). Jam it back in, in the dark. |
There's nowhere I can't reach. |
There's also a saturn emulator named SSF, emulates the machine in software, and actually has 80% or so compatibility (probably more, the last statistic I wrote was a good 30 releases back). It requires hi-end cpu tho, Core 2 and the like. Also, it dates back to 1999, not 2003 (the author actually experimented using Voodoo hardware acceleration in the beginning). Since it emulates the Saturn well, someone made some python script that extracts the data needed by .ssf sound files from the work memory of the emulator. Problem is that this is an insanely bothersome method, and the players suck ass (since no one bothered properly emulating the saturn sound hardware in the mame team). IMO its a bit waste of a time, since most if not all sound data can be found in the SEQ files on the saturn game disc, in rare cases they are encrypted but even then you can do a sound ram memory dump in Yabause, which contain the same sequence data. edit besides, most good Saturn games already have soundtrack discs released (Souky, RSG, Cotton, Sakura Taisen, etc), or used redbook... The only game with absolutely no sound rips I can think of is the Clockwork Knight series. And the menu music in Bootleg Sampler. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by evilboris; Oct 19, 2007 at 02:46 AM.
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Doesnt it use sequental music instead of 'wierd compression'? I'll check the game tomorrow.
I am a dolphin, do you want me on your body? |
ADX is a middleware format and has half billion players, but, it didnt exist when Story of Thor 2 came out. Only late Saturn games used it, then Dreamcast, and then everything else up to and including the Nintendo DS.
I just checked (I'm a stupid nigger it was sitting on my hd for years), Story of Thor indeed uses sequental music. edit: OK I toyed around with winamp a bit, finally found a way to save midi + soundbank to wav. Does Story of Thor 2 sound something like the attached file? It probably doesn't cause the game doesnt really have any music. I was speaking idiomatically.
Last edited by evilboris; Oct 20, 2007 at 08:51 AM.
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