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Actually the Saturn sound chip was a monster and could pull off incredible effects. The only problem with it was the lack of RAM available for samples, and this memory problem was worsened by the lack of hardware compression (all samples had to be stored in raw format, making them much bigger).
This was rectified later with the RAM cart, games like Marvel vs Street Fighter and Vampire Savior actually had the synth soundtrack going on (MvsSF used that completely, Vampire Savior only used it for char select and VS screens), and they were spot-on identical to the arcade original versions. Many games could pull off awesome soundtracks without the RAM cart though. Panzer Dragoon 2, Cotton 2, and Radiant Silvergun also belongs here. Jam it back in, in the dark. |
The saturn was actually fully MIDI compatible btw. All the synth tracks in it are MIDI files with custom sound banks. NIGHTS used that as well, for the nightopian "mood changes" they just switched one of the channels into a different tune (as shown in the Xmas Nights sound test mode).
My favorites in Radiant Silvergun are Debris (fast, catchy tune) and Origin (real end-of-the-world music). I don't really like the rest of the music, not catchy enough. It fits the game I guess, and the game wasnt about being catchy. There's nowhere I can't reach. |