Mar 26, 2006, 11:13 PM
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#1 of 55
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Personally, I loved Grandia the best. It had the most story to it, and was very involved in terms of gameplay. Plus, even if they were few and very annoying, it had sidequests you could do. And I definitely spent some time getting that End of Time move for Feena. I really liked the array of characters, although it is annoying to level up moves for a character who leaves and get only 1/3 of the experience points back.
Grandia II was pretty cool, as well. I enjoyed the story well enough, but once in a while, it seemed like way too much fighting and not enough story. The characters were pretty cool for the most part. I primarily thought it was a shame Skye didn't talk nearly enough after you started collecting party members. The Elena-Millenia thing was a nice (though not unexpected) twist.
Grandia III was definitely excellent quality in graphics, as you all said. The story was pretty weak, though enjoyable. It didn't have enough twists, and it was much too linear, I thought. I did enjoy the battle system with the extra combos and aerial combos, but I definitely wish the special moves were easier to level up than "get lucky." Even taking a lot of effort and doing a move 100 times seems easier than "get lucky" just because I'd rather know how close I am.
I never played Grandia Xtreme because I understand it to be dungeon-based, and I'm not wild about those types. I love to have a story with my games.
All in all, I love the Grandia series. And Noriyuki Iwadare composes some incredibly catchy music for every game (as well as a few clunkers). I am so in love with the main theme of Grandia. And the fight music always rocks.
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