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The one thing I found very interesting about Chrono Cross was how you didn't actually gain levels in that game, at least not in a traditional sense. It really eliminated 'bullying' one's way through an RPG through grinding and forced the player to consider the strategy required to defeat the different bosses.
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That is one of the main things I always appreciated about Chrono Cross. While I see the point Deni brought up earlier, I always felt that it was a bit different with RPGs. Different as in very little thought is required in grinding. You dedicate an hour or so and that usually will let you blaze through the next 2 - 5 bosses in you average RPG. I always found it funny how some of the Shin Megami Tensei games made it even easier by letting your characters auto attack. Talk about mindless.
There's nowhere I can't reach.