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Jam it back in, in the dark.
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![]() @summonmaster: Chizuru was in 2003. Not that it matters since everyone seems to hate that game, but it was only 2 games ago. There's nowhere I can't reach.
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Ergo, it's not really that long of a time. This thing is sticky, and I don't like it. I don't appreciate it.
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I am a dolphin, do you want me on your body?
Last edited by Manny Biggz; Mar 3, 2008 at 12:26 AM.
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Fighting games tend to sacrifice animation for the sake of speed. Of course, this isn't that great of a excuse, but it's something.
I was speaking idiomatically.
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She is meh compared to the rest of the cast, but if she played like that in a KOF game, it would be fun times. This is coming from a Marco player in NGBC too.
What kind of toxic man-thing is happening now?
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FELIPE NO
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KOF's gameplay is among the best. The only way you would really see this is if you play it in a tournament competition level. That's how it should be though. People who take the time to practice and play the game in that level, deserve to have a understanding far above someone who just plays the game casually. It's like that for every fighting game that matters.
What, you don't want my bikini-clad body?
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Well, you just did a fine job of discrediting yourself to anyone who really understands these games. I'm not really looking to bash you, but I feel that not pointing these things out will lead to other readers getting the wrong idea about the subject at hand. I'll go into further detail when I get a chance. Jam it back in, in the dark.
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- Them: "Why did that jab go right through Marduk's face while he did that move!? That's bullshit!" Me: "No, that's a high crush." - Them: "Why do I keep getting hit with that when I try to get up!?" Me: "Because you keep trying to get up in the same way. It's called Okizeme." - Them: "Why did that slow ass move beat out my jab/throw!?" Me: "Because I had frame advantage." - Them: "How do you keep breaking those throws? Are you looking at my fingers!?" <---- LOL Me: "I'm looking at your character's arms. Unless you're King..." - Them: "Why do you keep doing that stupid electric uppercut? You cheesy fag!" Me: "Shut the fuck up, scrub!" I was once like that. Then Tekken 5 came out, and I saw the light. I learned the game, and several other fighting games, thanks to my good/bad experiences with this game, in the arcades. What's my point? Simply, be careful when you try to talk about "technical" aspects of a game you actually know nothing about. There's nowhere I can't reach.
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No doubt. Some.... A LOT of the better players in my local arcade (chinatown fair) are actually dickheads when it comes to a lot of things. Better players tend to have a hard time judging how good people are, so they automatically assume that the person is a random scrub, and act accordingly. I have called them out in the past, but it fell on mostly deaf ears. It's a large part of what turns off a lot of possible new players that want to learn at my arcade. I mean, why do I wanna spend $10 worth of tokens only to get my ass kicked, and hear you belittle me? So yeah, the whole pride thing on the real good players is another large part of the problem here. Anyway, that's enough of that off subject ranting. >_<
I just hope KOF XII is able to pick up as much steam as some of the older games. I thought KOF XI was a blast, but a lot of the old school players (including the majority of the asians in my area, who are really good at the old ones ) look down on it. I just want some good competition. What's the point, otherwise? This thing is sticky, and I don't like it. I don't appreciate it.
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I am a dolphin, do you want me on your body?
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The only things that can make this news more awesome are Olof and King Lion appearances!
I was speaking idiomatically.
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