2D Combat games used to be rather exciting, Indeed. However, some 2D games witnessed a mediocre transition to 3D, why not to mention KoF Series (say Maximum Impact). This may explain the rollback to older graphics (2D), perhaps to enhance the artistic touch 2D games are known for. This is exactly the case for KoF XI, you can really distinguish that game's fun, from its 3D predecessors, which look so damn crappy.
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KOF: MI was meant to be a separate project from their 2D series from the beginning. Just wanted to clarify that.
I pretty much agree with the OP's sentiments. The fact that I can still pick up Tetris and have tons of fun with it should speak volumes for that game's design. I only with a lot more developers can hit such a mark. Only other game that can (for me at least) is Chrono Trigger. I can't even explain why, but I can pick that game up and play it through a infinite amount of times without getting bored of it. This game came out a very long time ago though. I only wish developers could hit such a pinnacle more often though.
Jam it back in, in the dark.