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[Question] Unique game mechanics -- The best and the worst
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Manny Biggz
HELL YEAH


Member 2988

Level 25.67

Mar 2006


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Old Aug 29, 2007, 09:02 PM #1 of 24
Worst: Tekken 5/5.1/DR's Crush System. Interesting concept, poor execution. It's simple folks. There are 3 sections to hit opponents. high, mid, and low. Mid attacks can NOT be blocked low. The Crush System was put in to make certain moves dodge/have priority on a high or low attack. For example:

Devil Jin goes for a Hellsweep (which hits low). Bruce goes for a hop kick at the same time. The crush system says that since Bruce is in the air, he will avoid the low kick and score a free launch by crushing the hell sweep. Also, low crushes hit mid because sometimes a character is concidered crouching while doing a low. So a high move would miss (which is a pretty good example of a high crush). The problem here is that this does not always work the way it's supposed to. We see it all the time. In casual AND tournament play. We can only pray that Namco will have better execution with this in Tekken 6...

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Question] Unique game mechanics -- The best and the worst

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