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Originally Posted by TheKnightOfNee
I haven't played the DS version or any of the other newer ones, but the NES version was harder than the Gameboy version. The NES version had looser controls. In order to move pieces as fast as possible, you had to hold left or right. Tapping wouldn't move it as fast as you tapped. Holding a direction had a delay before it started moving fast though. On the later levels, the only way to get a piece over to the far side in time is to hold the direction before the piece is even at the top of the screen, and then you have to let go as it is flying across the screen, which is slightly difficult because the controls are loose, as I said before. On the Gameboy version, each tap moves a piece over one space. Holding goes slow, but if you can tap the buttons with decent speed, you could keep going on forever (or until you made a major mistake, more likely).
But neither of these versions had infinite rotation, which is a stupid thing that needs to be removed from the game, or have an option to turn off if it doesn't. But I'd much prefer having to deal with infinite rotation as long as the version actually lets me rotate in both directions *coughGFFarcadetetriscough*
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Sounds more like buggy controls making it more difficult to me. I never played the NES one.
This thing is sticky, and I don't like it. I don't appreciate it.