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I've actually heard a lot of complaints that Capcom cut out a sizeable chunk of the latter portion of the game (not the MAIN game but primarily the replayable parts of it). Anything having to do with the Boktai crossover is supposedly cut from the game, so Undernet 3 is gone (since it leads to the graveyard), the Navi Graveyard itself is gone (which is where you encounter Django and Otenko), and the "Immortal" area where you actually do battle with the count is also gone. Also, i'd heard that all battle chips having to do with the Boktai crossover with the exception of the GunDelSol chip are also gone. In retrospect it kind of sucks because EXE6 now only has 17 net areas total - equal to (I THINK) MMBN2. And biggest draw to many of the EXE series regardless of its faults has always been its replayability. I suppose the reasons are that at this stage few people would actually play the crossover parts, but I dunno what Capcom is thinking really.
I'm glad I didnt buy BN5 because I plan on getting the DS version that has both games and my guess is that they may end up doing it with 6 too. Knowing Capcom I really would not be surprised. =\ Battle networks 1-3 are the best IMO. Network Transmission is also fun but sweet chiba it is UNNECESARILY hard and slow. BC Challenge is garbage and BN4 is probably what turned a lot of people off of the series. IMO its the worst of the lot. Whoever thought it was a good idea to split the entire game into 3 consecutive playthroughs was a moron. I havent played BN5 like I said, but while I heard that it was better I also heard that a lot of people werent keen on the liberation missions. All in all its a fun series (doesnt quite stand up to X - which hit its nadir at 6 -or the sadly ignored Classic) but Capcom introduced way too many faults into I think. They got cocky after the success of 3 when they tried to imitate Pokemon in terms of release and almost ruined the series IMO. The overall concept of the series however is PERFECT for the DS - trading and online stuff and network battles and the whole internet motif. So since a new take on the series has been announced for the DS I'm curious to see what they will do and how the game will work now that its actually on a handheld that is actually online. Jam it back in, in the dark. ![]() |
Again - I gotta harken back to 1-3. The tunes are fun, have some good melodies, stay upbeat and sound pretty decent. At BC Challenge however is when the musical quality plummets. I think it's similar to what happened with Castlevania: Harmony of Dissonance. The look of the series on screen changed and the visual processing power went into overdrive making the graphics crisp and colorful - at the expense of the audio processing power which made it sound tinny and wrong. IMO 4 is bar none the worst EXE soundtrack and coming hot off of 3 made it an even bigger dissapointment. 4.5 had some remixes from classic sprinkled about, but they were so short that it was more dissapointing than anything. =\ 5 wasnt really much better than 4 to be honest, however 5 DS makes 5 GBA sound like utter crap. The music is SO MUCH better on the DS. 6 was a big step up from 4 and 5 IMO, but I'm guessing that if a DS version is done it'll make the GBA version sound like poo-poo also. ![]() There's nowhere I can't reach. ![]() |