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[Classic] Anyone remember Battletoads?
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Dubble
The Hero of Mouseton VS The Phantom Blot!


Member 297

Level 32.26

Mar 2006


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Old Dec 30, 2006, 08:35 PM Local time: Dec 30, 2006, 07:35 PM #1 of 44
SPEEDERBIKE LEVEL IS PAIN.

Actually I can say that as a kid it took a **LOT** of time and practice, but I did actually beat the game. The levels after the speedbikes seemed a lot easier to me with the exception of those fucking duct tunnels and the final stage. The Turbo Tunnel Speederbikes was one thing, but the killer for me was that blankety-blank volcano airbike level.

I HATED THAT THING WITH A PASSION. I'd purposely take the warp to avoid it. I could never beat that stage until I got much older. At this point the speedbikes are easy, but yeah, that game is definately a huge challenge...

Is there any specific reason why Rare opted to neither revive the series or port it or anything? I have to imagine that its one of the oldest properties they get asked about.

Jam it back in, in the dark.

Last edited by Dubble; Dec 30, 2006 at 08:51 PM.
Dubble
The Hero of Mouseton VS The Phantom Blot!


Member 297

Level 32.26

Mar 2006


Reply With Quote
Old Dec 30, 2006, 08:50 PM Local time: Dec 30, 2006, 07:50 PM #2 of 44
Originally Posted by Yamamanama
You did? I just warped because the fourth section of the snake pit is a pain in the arse.
I could beat the snake level with practice. But that volcano speedbike stage. OMG. Someone needs to be shot for that nonsense.

Originally Posted by Yamamanama
Do you mean the fucking duck/duct tunnels and the final stage?
Yes. Grammar error.

Originally Posted by Yamamanama
And how about the one where you have to go down the shaft with that kangaroo-rat hybrid thing and all the gas is shooting at you?
Rat Race! That stage was INCREDIBLY fun. It's actually kind of easy. The trick I used was A) Never stop moving. EVER. EEEEEEEEEEEEEEEEEEVER. B) On straightaways, try and hit the rat so he'd bounce off a wall and go backwards buying you another second of time. Same goes for areas near gas vents. C) The rat can't differentiate between holes, so...say...if the platforms are moving at the same speed you can change your direction to fall through all of them at once without ever stopping. Because the rat only changes direction unless he hits a wall, this is where you gain large amounts of space between you and him in order to get ahead. It takes practice, but all those methods worked for me.

Originally Posted by Yamamanama
And the unicycles? That was hell on a controller.
yes. -__- That one always came down to quick reflexes and a lot of luck. You pretty much have to be prepared to hit the controller's directions as soon as you see a turn and have the more complex sections memorized almost like inserting a game code.

What always would get me though was not the stages, but the fact that you'd have to fight a boss AFTER a particularly intense stage like those. It almost felt unfair.

There's nowhere I can't reach.
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