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I'm not sure if it's the same as what you meant, but I just can't play this series anymore either. I could only play it to a limited extent anyway... because I don't really find the tuning part to be interesting. I like the driving, but you need to tune and modify your car to win. If it were a bit less complex, I'd be cool with that... but they would lose their core fanbase.
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How don't you 'get' the tuning element in a racing game? Think of the currency you win from races as though it were experience points from a battle in a RPG. You just go and pick your stats boosts (Car upgrades) to make your characters stronger (Cars faster). I'm sure some people don't care for level building in a jap RPG, but I really enjoy the element of strengthening my characters.
Speaking as someone who enjoys racing games, I found the fiddling and tweaking element to be very entertaining. There is something so cool about taking a production car that drives like one, and modifying it until it turns into a full fledged race car. As you modify the vehicle, the changes that are made are discernible in the way the vehicle handles, and I find that to be a really rewarding / interesting element of the gameplay. It is also really cool how different vehicles all behave differently on the racetrack, so when you drive a Porche, you feel like you are actually driving a Porche, not just a car that happens to look like one.
By comparison, I have always found that the arcade style racer lacks the dept that a racing sim has. I find just driving a few courses to be boring since the experience becomes stagnant very fast. With a sim, the fact that you've driving a match three times on the same course doesn't nearly matter as much because it can be a different experience each time depending on what car you decide to pull out of your garage for that particular event. I guess for me, the whole experience is as much about owning and modifying vehicles as it is about driving them.
Jam it back in, in the dark.