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[PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again
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OberonAxelay
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Member 28969

Level 1.10

Mar 2008


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Old Mar 30, 2008, 01:52 PM Local time: Mar 30, 2008, 12:52 PM #1 of 121
Today I experienced the dread of the combat system.

See, in these kind of games I can get by on storyline. They did the storyline scenes very well and I'm interested in seeing them. The battles are moreso hurdles that I need to jump over to get to the next storyline scene, and when I jump over too many in a short period of time, I get real tired of it. That happened today when I was playing and just shut it off, because spamming X to win each battle was just boring and I didn't care for it.

They should have just made it a movie imo.

Honestly these combat systems don't bother me much when theres a deep customization involved. But guess what? There isn't in CC. I'm a huge fan of action RPGs and this takes all the fun away from the equation and tacks on a nifty storyline.
Agreed. I started out on Hard Mode and I regret it now, because it shows off the flaws in the battle system even more and most boss battles are simply a battle of atrition (or luck of the DMW) rather than any skill or strategy. The cutscenes are nice, but the fact that you can't skip them and it seems that a 2-minute scene precedes every boss merely adds to my frustrations with this game...

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PSP] FF VII Crisis Core - Big swords and big hair, it's like the 80's all over again

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