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Today I experienced the dread of the combat system.
See, in these kind of games I can get by on storyline. They did the storyline scenes very well and I'm interested in seeing them. The battles are moreso hurdles that I need to jump over to get to the next storyline scene, and when I jump over too many in a short period of time, I get real tired of it. That happened today when I was playing and just shut it off, because spamming X to win each battle was just boring and I didn't care for it.
They should have just made it a movie imo.
Honestly these combat systems don't bother me much when theres a deep customization involved. But guess what? There isn't in CC. I'm a huge fan of action RPGs and this takes all the fun away from the equation and tacks on a nifty storyline.
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Agreed. I started out on Hard Mode and I regret it now, because it shows off the flaws in the battle system even more and most boss battles are simply a battle of atrition (or luck of the DMW) rather than any skill or strategy. The cutscenes are nice, but the fact that you can't skip them and it seems that a 2-minute scene precedes every boss merely adds to my frustrations with this game...
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