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This soundtrack was for Sega Saturn, which is the main reason why I didn't bother listening to it, because the sound would be of low quality.
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Where exactly did this misconception start anyways? Call me crazy, but when I listen to music from a Sega Saturn game versus a PlayStation game, the Saturn stuff generally sounds better. A perfect example is Lunar: The Silver Star Story, as the PlayStation version of the game sounds bad in comparison to its Sega Saturn counterpart (special exception to Burg, the PlayStation handles that song better).
I mean, I listen to J-E-N-O-V-A and picture Nobuo Uematsu mashing down on a cheap Casio keyboard. His compositions are really awesome and come to life in orchestrated form, but the quality of the sound samples are pretty lousy as far as trying to emulate actual instruments. This isn't an attack on you by any means, it's just kind of depressing to read the same old misconceptions about the Saturn's audio quality after a decade. The Saturn seemed to handle MIDI better, especially games that utilized the Cybersound MIDI wavetable software such as NiGHTS.
By the way, we seem to share the same love for the song "Debris", as I think it's Sakimoto's best song from Silvergun. Sakimoto's alright, though I kind of put him alongside Motoi Sakuraba in the whole "a lot of his music sounds the same" category. You can recognize certain composers and their styles, but when I went into my first combat area in Final Fantasy XII, the first thing that came to mind was "wow, this sounds kind of like Debris from Radiant Silvergun" and I just find Sakimoto kind of lacking as far as variety goes.
If you want to hear something else from Sakimoto, give the Gradius V soundtrack a look.
How ya doing, buddy?