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God the gameplay is fun. They really went all out in this game and made it amazingly fun to do anything. I didn't think I'd enjoy a story-based sandbox game that much (GTA and such always annoyed me because you can't really do anything except forward the story), but this game gets it right. I have fun just putting on the shield power and running around knocking pedestrians over. The only thing I can really complain about (so far) is the controls of the tank. I don't understand why they couldn't make it more analogous to driving a car... I constantly get confused by this control scheme. Oh well driving tanks around isn't as fun anyway. Jam it back in, in the dark. |
I guess having played Halo for 5 minutes doesn't help then, I didn't realize there was any other game that had vehicle control like this. Not a major complaint anyway since the only reason I hijack tanks is to kill them off quickly if there's a couple around, using the auto-targetting system thing. It's not like I'm driving around town with them, it's way more fun to run/jump/glide.
There's nowhere I can't reach. |
I did play Half Life 2 and Far Cry 2, both of which have "accelerate/break" type controls... At least Far Cry 2 had that for sure, I'm starting to doubt whether Half Life 2 had it, now. Well anyway.
Looks like the game is selling really well--it knocked Sims 3 off the top position in the UK and also grabbed the top slot on Steam (admittedly with not much in the way of competition). Glad to see that, despite the lukewarm review scores. It's quite interesting also to see that the sales of Prototype are more steady than that of Sims 3, leading me to think that people are spreading the word about this game (whereas for the Sims I imagine most people who want it just get it, and that's that). This thing is sticky, and I don't like it. I don't appreciate it. |