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Professional Game Composers and Amateurism
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surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


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Old Sep 15, 2007, 01:12 PM Local time: Sep 15, 2007, 08:12 PM #1 of 46
It's stuff like the Zelda main theme thrown into Fruity Loops and given a repetitive electronic bed that I can't abide.
You mean you can't abide bad quality.

Cause "inappropriate" arrangements are a myth. There's no such thing.

As professional game composer I just can't imagine being in a position where I feel that someone's remix of my work is disrespectful or something like that. That's just arrogant, not to mention retarded. In fact, the day someone arranges a game song of mine will be a glorious day.

And as an VGmix dude I would never arrange a track that I didn't like. I mean if I arrange a track, it's always in some way because I want to pay my respects to it (and perhaps the game it came from). Sure, I may make it into a loud IDM breakbeat thing, or perhaps make an orchestral arrangement of something from the NES, and that's not appropriate, or what the composer intended. But that's the whole point of doing it.

Arrangements can (and should) be creative. They should discover things in a song that a composer never even thought of. Of course to what extend you want to hear stuff like that is up to everybody personally. My favourite thing is fan arrangements where you can barely tell that it's not an original song, such as the stuff on IOSYS's albums, some of virt's stuff, and so on.

Anyway, I love VG/doujin/fanmade stuff (and VGMix, really looking forward to its return... someday). I find it kinda shocking that some game composers would disagree with me on that, according to the OP.

Jam it back in, in the dark.

Last edited by surasshu; Sep 15, 2007 at 02:20 PM.
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