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[360] Super Street Fighter II Turbo HD
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surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


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Old Apr 15, 2007, 06:27 AM Local time: Apr 15, 2007, 01:27 PM #1 of 35
I was really excited about this until I saw the HD slide. Urgh, why Udon? They are mostly talentless hacks. Bengus, Akiman and Edayan, where are you? ;_;

I guess it's better than nothing, which is what Capcom was promising us before... But I'm going to be cautiously pessimistic until I see some evidence that this isn't gonna be shoddy.

Jam it back in, in the dark.
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


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Old Apr 16, 2007, 05:24 AM Local time: Apr 16, 2007, 12:24 PM #2 of 35
I love the Udon work.

My ponder is this: We know the sprites will look amazing and high res. But how about the animation? Will it be appropriately fluid? For a game that was only just recently started, will be download only, and that will be in 1080-freakin-p, I can't imagine they will actually have the frames of animation to make it all very fluid as they'll have to draw every single one. Which will make it look odd and jerky, like old Mortal Kombat in the arcades.

Obviously, I'm hoping to god I'm wrong.
Udon hired a bunch of shitty artists about a month before this was announced and I can only assume it's for this project, so they'll have plenty of people to trace lines. I really, really hope they don't do the 3D background stuff. That would be even more terrible than I imagined.
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Also, aside from the animation (very important point), I also hope they chose to update the system a bit.
According to the article in the first post, the game is "pixel for pixel" the same as the original. SSF2T is in my opinion the first well-balanced SF2 game, so that may not be a bad thing.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Super Street Fighter II Turbo HD

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