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[Wii] Virtual Console Rip-off
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surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


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Old Nov 27, 2006, 08:00 AM Local time: Nov 27, 2006, 03:00 PM #1 of 89
Originally Posted by devilmaycry
On wikipedia there a link to an article stating that as of 2004 (we are almost in 2007 now and the net keeps growing) that P2P traffic ammounts to 10 petabytes of data, let's assume that only 2 petabytes are music. Now what is a few millions when compared to 2 petabytes? In my book it's nobody, but whatever you say.
A few million dollars, kid. How much money does your P2P traffic make you?

Jam it back in, in the dark.
surasshu
Stupid monkey!


Member 28

Level 31.10

Mar 2006


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Old Nov 27, 2006, 08:52 AM Local time: Nov 27, 2006, 03:52 PM #2 of 89
Originally Posted by devilmaycry
2x Humm?

Could you guys explain yourselfs better? I really don't understand what you said.
What I meant was:

Pay service (ie. iTunes): Makes millions of dollars.
Free service (ie. Soulseek): Makes approximately 0 dollars.

Can you see why Nintendo would go for the first option? Or, why would any serious company even consider the second?

Also, 10 petabytes of data sounds like a lot, but when you break it down, it's not that impressive. If every P2P dude moves 100MB of data each year (not that much, you would agree I'm sure), you would need 10 million people to achieve 10 petabytes of data traffic each year. This is the same amount of people that have an iTunes account, according to Apple (other estimates are 200 million and 100 million users).

There's nowhere I can't reach.

Last edited by surasshu; Nov 27, 2006 at 08:58 AM.
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