Oct 21, 2006, 07:08 AM
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#1 of 62
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Concerning the PS1 ports of Squaresoft's classics (FFIV, V, VI, and CT) I can say this: PS1 Chrono Trigger was my first shot at the game, some 5 years ago, and it was good. I was halfway through the game when I started analyzing loading times and I calculated that for every hour of game time, 70 real-time minutes elapsed. Ever since I got to play the original, first on emulator and then on a real SNES, I never went back to the PS1 version, but I had a lot of fun with it while it lasted.
That said, loading times in those ports are hardly excusable. Tolerable if you can't play (and have never seen) the cart-based originals, but just inexcusable. I my experience, late PS1 RPGs such as FFIX and Chrono Cross had noticeable shorter loading times for menus. I can understand that battles, especially non-real-time battles, require some time to load, but the wait for CT's and FFVI's menus to open on PS1 is ridiculous. In CT, 10 seconds actually have to pass between a dialogue that prompts you to name a character and the actual character naming screen, a time longer than that required to open the menu (which, I repeat, is in itself longer than the time required in FFIX).
I could actually never play FFVI on PS1. I couldn't stand the idea of spending so much time waiting for infinite battles to load. CT had much fewer battles, but the encounter rate for FFVI is already intolerable on the SNES.
But in the end, I agree: they're not bad ports, only lazy ports.
Jam it back in, in the dark.
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