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Eh, SaGa Frontier wasn't as bad as you say. There was ample opportunity for grinding in most character scenarios. Granted, they didn't make things completely simple for Riki or Asellus, but with a little diligence you could manage long enough to survive. And it's not like you weren't thrown ridiculously strong allies to help protect those two.
Red, Amelia, Blue and T260G were freaking cakewalks. Lute was too, for the most part, except that you had the option of facing his endboss within the first hour and if you didn't grind, there wasn't much chance you'd win. But really, a couple hours beating krakens was all it took for any of the characters, main or supporting, to get super buff. All you needed was Gen, Mei Ling or Annie as your allies and you were fucking good to go. Thunder wasn't bad either.
The only things capable of an OHKO, in my experience, were krakens and that damned earth turtle in Shrike.
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You're both sort of right, sort of wrong. Plenty of things could OHK you if you wandered off the beaten track. Ever tried going to Lute's end game right off the bat? You can try. Doesn't end well.
Also, Crash, Riki can be maxed out in twenty minutes if you know what you're doing. Monsters, since their forms are based on what attacks you have, can be forced into becoming the uber secret boss monster if you know what to assimilate when. Shrike lab. Twenty minutes. Flower monster of death.
So, in summation: Yes, lots of things in SaGa can off you if you wander into the wrong place, but the game is fairly nice about that sort of thing if it happens. And also, the game kicks epic ass.
Jam it back in, in the dark.