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Before this spirals way out of control I think Brady is arguing a more subjective "I don't get this" point of view more than a "This game sucks because I think it does" point of view.
I would just add, though, that not everyone enjoys a strategy game that requires months of practice to be any good at. A game like Starcraft or something (first example off the top of my head) with its 50 bajillion units just overwhelms me and confuses the fuck out of me, while Last Remnant's system feels like something I can manage. I guess what I'm trying to say is that in general while some people can enjoy games with ridiculous amounts of depth, like you seem to, others find that too complicated and prefer what you end up viewing as too simple, Brady. P.S. I think the biggest barrier to taking the initial post seriously was that whole "I watched someone play it for 6 hours, here is my opinion about how I think no one could possibly want to play it for a long period of time" bit. How ya doing, buddy? |
Are you trying to be a hypocrite, or does it just come naturally? Most amazing jew boots |
Oh, I misread the original post. Apologies.
This thing is sticky, and I don't like it. I don't appreciate it. |
I realize there's a lot of turn-based or tick-based or pizza-based strategy games out there. The point about the depth turning people off still stands, I think. Doesn't matter what turn system the game uses if there's 5,000 different unit types to memorize.
I am a dolphin, do you want me on your body? |
Well, go for it! I'd love to be recommended a game that's deep without being overwhelming to new players.
I was speaking idiomatically. |
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