I also really enjoyed Indigo Prophecy (Fahrenheit for the EU folks). It's like playing a movie, sorta, and, while certain aspects of the story are stupid, I felt the game was very enjoyable.
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"Like playing a movie, sorta" is a good way to describe this game, it's fantastic. It's an adventure game with a bit of action, it used quick-time events BEFORE they were a gaming cliche, and it actually tells a mature story (at least, until the last hour or so). If you can find this one, GREAT game. Kinda on the short side, though.
God dammit this is why I should not rely on double post automerging
If anyone's thinking of Dragon Quest VIII, be warned. When Angel of Light says it takes traditional JRPGs and puts a polish on it, he's not kidding. This isn't your Final "Here's Fifty Potions In A Chest" Fantasy. Dragon Quest VIII is VICIOUS if you go into a new area without preparing (read: Grinding) first. This makes the game quite long, but also slows the pace of progression down. Do not play this game if you don't like having an hour or so between significant story events at minimum.
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Radiatta stories - I haven't fully played this game but it was so colorful and entertaining that I would recommend it to people that have time to play another rpg with countless(around 80) characters to draft into your party.
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If you hate Star Ocean-style gameplay, avoid this game, since that's what this is. Also, I have to say that its humor is refreshing, but falls flat a bit too often for my taste. Still, the fact that it at least tries for it is more than a lot of RPGs can say.
I'd also like to put in my two cents about FFXII. This game has received a LOT of criticism for... well, pretty much everything, but I think a lot of it is unwarranted. Sure, the gameplay lets "the game play itself." If you're fighting enemies 15 levels lower than you. Anyone who's actually played the game knows that once you're about 5 to 10 hours in, relying entirely on gambits is suicide. That's not to say that feature isn't useful. It's nice to be able to have someone set up to heal without you repeatedly mashing on the heal spell. It's just not the "autoplay button" everyone says it is.
The story is well-written, mostly well-acted, and surprisingly, does not feature a main cast of characters that are the
fucking Messiah and save the world single-handedly. The story is epic in scope without ever forgetting (for the most part) that 7 people running around together typically don't win every fight they're in and aren't always greeted with "Sure you can take <sacred item>! Go ahead!" I will admit it kind of loses itself in depth at times, but at least it doesn't lose itself in transparency like FFX's plot did.
This thing is sticky, and I don't like it. I don't appreciate it.