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Thing about that, is that everything has repetitiveness, but apparently people love looking at hack 'n slash games as the ONLY repetitive thing out there, which isn't true.
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It's not necessarily the only thing that's repetitive, but any hack'n'slash game has to sugarcoat the fact that their genre is very limited. The best ones are the ones that either make the game on the short side so it ends before the grind sets in, or vary up the method of doing things enough so that you don't feel like you're mashing X for 20 hours. It's in the title of the damn genre! In most hack'n'slash games you spend most of your time either
a) hacking
or
b) slashing.
By no means is it the only boring repetitive genre (sports games, for example) but the issue Dynasty Warriors has run into with the gaming public is that the sheer number of games that have been released in the past 4 or 5 years is ludicruos considering how fundamentally the same the game has been.
Additional Spam:
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The irony is that video game magazines give repetive sports games good reviews but when it comes to Dynasty Warriors they basicly give it a bad score and yell "DIE! DIE! DIE!"
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Well, not to defend moronic game editors (They come off as hypocrites when they whine about the state of the industry and yet continue to praise Madden and the like.), but I can see where they're coming from.
Madden and its ilk will make one update per year, at a logical point of the year (the preseason of its respective sport, usually) and will make an effort to add a new gameplay mode, feature, or something.
Dynasty Warriors comes out with multiple games a year, and even though they have Empires and Xtreme and whatever, the fact of the matter is that Empires has changed very little. At this point they're practically ripping off their customers by coming out with a "updated" version and then saying "Oh yeah, here's that mode from last year again, pay us $40 more."
Jam it back in, in the dark.