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[360] Gears of War
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value tart
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Mar 2006


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Old Nov 12, 2006, 05:52 PM #1 of 254
Originally Posted by Gecko3
I'm saying basically that if you're expecting a HALO or any other FPS type game, then you're wrong.
Yes, because most people who play a third-person shooter expect Halo.

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While it does have elements of an FPS game, the game makes a ton of use of the cover system (Perfect Dark Zero does this too, to be fair, but in that game, it's often not needed that much at all, and you can just go in with guns blazin' and be fine for the most part), which I also like.
This isn't really a fair comparison. Perfect Dark Zero gives you the OPTION to use cover, and I capitalize option because it really is optional. Gears of War REQUIRES you use cover. There is NEVER a situation where staying out of cover for more than 2 seconds longer than you need to is a good idea.

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words about the plot
I actually like the meatheadedness of the plot. In a way, it's a sendup and a tribute at the same time to totally wacky-ass action movies back in the 80's. Anyone expecting brilliant prose from a shooter game really needs to, you know, play another fucking genre and not pretend that Halo had a plot.

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I'm not bashing any game really with my comments (other than HALO 2's story which seemed kind of hashed together), just that this game feels familiar to many others, but has enough qualities to it that it feels like its own game.
Oblivion played kind of like Halo, but it had enough unique qualities that it was sort of its own game. What the FUCK kind of argument is this? Gears of War may be a third-person shooter with a rather typical weaponset, but its overall gameplay is something that a game has never pulled off with this much actual FUN to it. Sure, kill.switch did it first, but kill.switch also sucked monkey nuts. This is the first game to get it right, and for that it deserves a fucking medal, because it really makes the game a lot more tactical and, by extension, a game where you actually have to THINK both in online and in offline.

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Now that I think about it, this game is probably more like Resident Evil 4 in terms of combat and what not. Cept you can move around more easily in this game, for better or worse
Um, what? What similarities does this game have AT ALL with RE4? For one, you couldn't really use cover all that much, for two, enemies went down with a LOT less bullets in RE4, and for three, RE4 threw a lot more enemies at you. RE4's shooting was more about making you screw up by getting freaked out. Gears' shooting is all about setting you up so the enemies can flank you and use other tactics to fuck you over. You're not fighting mindless zombies, you're fighting an army that actually knows what the hell it's doing.

Jam it back in, in the dark.
value tart
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Old Nov 13, 2006, 12:40 AM #2 of 254
Like Capo said, if you haven't played the game, you can't really comment on the pacing.

And yes, those parts of RE4 are technically places where you use cover, but the only reason you get away with that in RE4 is because most of the enemies in there aren't exactly intelligent. In Gears of War, not only are there practically no doors EVER to hide behind, the fact of the matter is when you take cover you are still very much in danger, especially if you want to shoot something. In RE4 you still just stand out in the open and fire at shit without worry, in Gears you HAVE to be behind cover or else you die. Period.

There's nowhere I can't reach.
value tart
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Old Nov 13, 2006, 07:02 PM #3 of 254
I think the grenades could use a LITTLE bit of tweaking. Overall grenade tagging is neat, but it's far too easy for people to do a roll dodge right up to you and then tag you before you can even turn to aim at the guy. In my opinion they should add some minor delay between the end of the roll dodge and when you can tag to make it a little more balanced.

Also, as a side complaint, I really hate people who try to use the sniper rifle at close range. The sniper rifle is NOT the AWP in CounterStrike, people. Unless you get a headshot it will NOT kill the guy, and the reload takes far too long! I'm sick of watching people try 4 or 5 times to shoot somebody from 10 feet away with the sniper rifle only to eventually get chainsawed during a reload.

This thing is sticky, and I don't like it. I don't appreciate it.
value tart
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Old Nov 21, 2006, 12:53 AM #4 of 254
Originally Posted by Colonel Skills
We were all pretty good, cept Mo0, who's terrible and got a face full of buckshot within the opening 5 seconds of every round.
That's because you guys were mean and wouldn't let me on your team.

I am a dolphin, do you want me on your body?
value tart
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Old Apr 15, 2007, 09:10 PM #5 of 254
Originally Posted by Iwata
most of the whiteys i've run into and for me personally, the mic chat is one of the key factors for me to having fun. As much as i like certain people like Devo and Mo0, i tend to avoid being on their team because they take the shit far too seriously and the voice chat is always drab and riddled with bitching.
WHAT? I take Gears too seriously? I need to work on that, then. ;_;

I will admit I do get frustrated. Not as much lately from my perpetual lack of skill but the fact that whenever I try to celebrate, I get shot down with "Nah Mo0, you still suck." Let me have my fun, faggots.

I was speaking idiomatically.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [360] Gears of War

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