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The world crashes, then you find your friends and kill Kefka. Wow, predictable. It's like the team lost all incentive to properly continue the game on a certain point. Which is a shame, because it's a really good game. Up until that part.
Spoiler:
Quoted for truth. I realized, having owned FFIII since it came out in the US -- I've started a new game probably 10 times, but I've beat it only once, probably the first time through. Guess where I always end up quitting? The WoR. The problem is that there isn't any plot structure whatsoever, because Kefka is holed up in the tower waiting for you as soon as you get there, and thus you already know your final destination. There isn't any more conflict in the 2nd "half" of the game to drive the story -- there is no more overall story, just character quests. Granted there is a good bit of character development, but there's nowhere for that development to "pay off," except for the final battle. It's pretty sad really.
I'm hoping they will add more stuff to the WoR for the GBA release, although that won't really fix the problem unless they expand the original storyboard (very unlikely). Ultimately the creators made a mistake in having the WoR appear to be a second "half" when in reality it feels more like a poorly conceived epilogue. The player has reason to expect the WoR to be the same type of game as the WoB, but you don't get anything of the sort. It doesn't feel like the same game. WoB = 9/10. WoR = 4/10.