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Dungeon Keeper, anyone? Slapping imps, torturing (and converting) information-divulging heroes, finding weird combinations to cook up new things in the temple, breeding Reapers, feeding chickens to the dungeon denizens et cetera NEVER FELT SO GOOD. I spent countless hours playing that game, and the hours that I didn't, I fantasized about playing it.
I didn't quite enjoy its sequel, DK II, as much as the first one though. Too polished, too slick, and it didn't quite have the bad-ass appeal of its ancestor. Gotta owe it to Peter Molyneux and his Bullfrog (way before Lionhead Studios) for cooking up something that addictive. Jam it back in, in the dark. |
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