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Bad example on my part, which I now realize looking back on my post.
Unlockables like costumes or joke weapons are fine. However, take games like F-Zero or Wip3out. Setting tracks and vehicles, i.e. stuff that fundamentally affects how the game is played or at least make up a significant element of the game, as unlockables, is heinous beyond the descriptive capacity of the English language.
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How so? For me, a lot of the fun was unlocking the tracks in F-Zero, and I felt a terrific sense of accomplishment when I unlocked the latest cup in F-Zero GX. The AX tracks were bullcrap, yeah, but that was less a symptom of them being unlockable and more a symptom of there being about 2 or 3 friggin' AX cabinets in the entire US.
Besides, a LOT of the stuff that's unlockable are things that would completely destroy the balance and difficulty of the game if they were made available from the start, such as the bonus weapons in RE4. You can't deny that the game would be a LOT less challenging, scary, and... well, fun if you started the game with the Infinite Rocket Launcher.
Jam it back in, in the dark.