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[PC] World of Warcraft
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The_Griffin
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Old Jun 14, 2006, 04:24 PM Local time: Jun 14, 2006, 02:24 PM #51 of 1941
And forget about stealth, too. When 1.10 came out, they made traps fall under stealth, and in the process of doing that, all but broke the mechanic. 1.11 MIGHT fix it, but I'm not sure.

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The_Griffin
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Old Jun 14, 2006, 11:31 PM Local time: Jun 14, 2006, 09:31 PM #52 of 1941
Originally Posted by Rayne
What are you talking about? Please remember that I don't have the game yet.
I will be getting it soon.
Basically, hunters have these moves that place a trap on the ground. When you walk over them, something happens, either a damage-over-time (DOT) is applied to the person, or he's slowed, or he's frozen and unable to act. When 1.10 came out (the newest patch), the development team decided to hide traps using the same mechanic that Rogues used, whereas before they used a different mechanic. In the process of doing this, they tweaked the mechanics, and by doing so effectively ruined any viability that stealth once had. However, 1.11 is coming out soon, and it's HOPED (I'm not sure if it will happen) that one of the changes they will make is buffing the stealth mechanic.

Besides, even IF it is fixed, stealth is hardly good. An AMAZING amount of things break it. Warrior shouts, mages' AoE, human's racial ability (every race has a race-specific ability; the human racial increases stealth detection for a few seconds), a Shaman's Chain Lightning (fixed in 1.11), a Hunter's Multi-Shot (also fixed in 1.11), a Hunter's Flare ability, a Druid's Hurricane move... to make a long story short, EVERY class has some way to bring you out of stealth, and if they do, then you've basically lost.

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Old Jun 15, 2006, 05:56 PM Local time: Jun 15, 2006, 03:56 PM #53 of 1941
Originally Posted by Zio
Shammies = PVP
Pallies = PVE(And some PVP)
You just lost what little respect I had. If you HONESTLY think that shammies are for PVP and pallies are for PVE, then you are a complete fucktard. Seriously, a well-played pally is a) nearly impossible to kill, and b) can provide enough damage to take down most other classes. A paladin flag carrier in WSG is essentially GG, because there's almost no way a good pally can die if he has an iota of support. And then let's go into shammies. In PVP, we CAN frontload a bunch of damage, but... that's about it. We have no crowd control (the only class without ANY whatsoever), we have less survivability than warriors or pallies (but more than mages), and we have no lasting power (which is thankfully a non-issue in PVP, as fights rarely last over 30 seconds).

The only thing that makes us good in PVP is our good frontloading ability. If we didn't have that, we would be gimp in EVERYTHING.

Quote:
Just because loladins have something doesn't mean you get it.
Who said I wanted Greater Blessings? I wanted something DIFFERENT from blessings, yet as EFFECTIVE, because pallies and shammies are FACTION-SPECIFIC. AN IMBALANCE BETWEEN THESE TWO CLASSES IN RAIDING IS AN IMBALANCE IN THE TWO FACTIONS IN RAIDING.

How many times do I have to say this?

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I don't know how to make macros so I don't bother with it. It used to target them, and it might say in the manuel about whatever but guess what? Rogues are suppose to be escape artists and those who use things to get ahead in battle and win but I don't see that happening a lot since everyone has a counter for it.
You can EASILY make a macro, or if you're too lazy, copy/paste somebody else's. Please don't use your laziness as an excuse for it.

Quote:
I don't see druids getting fucked by going restro. I've seen plenty of druids go feral or even balanced and still raid. That moonkin form is actually quite useful.
Yet shammies ARE fucked by going resto, AND are forced to go Resto, because elemental and enhancement SUCK ASS for raiding. The ONLY similarity between druids and shammies as a class is our 31 point talent in Resto, which does almost the EXACT SAME THING, with the difference being that OURS affects multiple people (both good and bad; how useful is MTT in a party where one guy, usually the shammy, is OOM, yet the other is at nearly full mana, compared to a party with a bunch of OOM members?) and doesn't scale (VERY bad; how useful is MTT to somebody with a 10k mana pool?)

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Second, if you want to go by the book, it said that totems are only suppose to buff thier parties.
And the raid isn't your party? =\

Quote:
Third, I bet if they did give you what you want. Then there would be less demand for shammies cause they don't need as many as you. Then we'd be at square one cause I bet there are a lot of loladins who get screwed out of a raid cause of less demand for them.
Oh. My. Fucking. GOD.

Please don't tell me you just fucking paraphrased TSERIC.

There is one GIGANTIC, GAPING HOLE in your logic: PEOPLE DON'T WANT SHAMMIES ANYWAY. There are multiple guilds that are shaving the amount of shammies in raids and instead taking a rogue/fury warrior for DPS, or a priest/druid for healing, and being a more effective raid because of it. Right now, you simply don't need a shaman for ANY encounter in the game, period, except MAYBE Viscidus, who drops utter shit for loot. Yet with every other class, there is at least one situation where they are needed. Giving a shaman the option of ONE raid-wide totem from a selection of several would not only make them viable, but at LEAST maintain the status quo of shammies taken along (2-3 in most raids, IIRC) and possibly even INCREASE the amount.

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Fourth, just becuase a loladin has somehting, doens't mean you get it.
We don't want pally skills, we want pally EFFECTIVENESS.

Quote:
Horde and Allaince are TWO DIFFERENT FUCKING THINGS.

Horde is suppose to be different from alliance and visa versa.

Shammies are different from loladins.
So... by this logic, we should just give up on class balance because, hey, the classes are different!

Give me a fucking break.

Quote:
I'm sure every class gets pigoned into some 'forced' spec. Priests are always forced to go holy/desc.
Yet there ARE options. Some druids are allowed to go Feral. Some priests are allowed to go shadow. Some warriors are allowed to go Fury. Yet NO shammies are allowed to go elemental or enhancement, except for the occasional one specced into imp GOA (our second 31-point Enhancement talent), and THAT is getting combined with imp SOE next patch... so now you'll see EVERY shaman being forced to spec Resto, and JUST RESTO. Yet with other classes, they have different options. How can you NOT SEE THE PROBLEM WITH THIS?

Quote:
Oh and it is hard for me to understand just as hard as it for you to understand my point of view. /sarcasm.
I don't understand your point of view because it ignores all logic, has absolutely no common sense to it, and throws class AND faction balance out the window.

Quote:
Oh and anther thing, not every class is suppose to be great at everything. That includes PVEing or PVPing.
So... why is it then that we even HAVE PVP, if there are classes that cannot PVP well? Or why do we have PVE, if there are classes that cannot PVE well?

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HELLO, mages are SUPPORT. MOTHER FUCKING SUPPORT. They aren't suppose to be monster DPS. They are support and talent dependant. What they are good at dealing damage depends on their talent. I feel no pity for mages AT ALL.
What the FUCK? Mages are SUPPORT?

You are now officially a complete fucking moron. What does your raid do with mages, have them vend bread/water for the raid, then kick all but two out for decursing? =\

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Nor are you suppose to be doing monster damage like a mage.
Congratulations on contradicting yourself, and within the space of 5 sentences, too!

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You are a mage warrior as a I see it. You deal monster damage every what 5 secs if you spec right and melee the target.
Only problem is that if we DO that "monster damage," we either get aggro, die, and possibly cause a wipe, or... we run out of mana and are completely worthless. Oh, and aren't we supposed to not be doing that monster damage?

Christ, stop trolling already. That's honestly the only thing I can think of to explain this shit you're spewing. In that last paragraph, you contradicted yourself THREE times in eight sentences. I honestly can't believe that somebody can be so ignorant of basic game design principles like class balance, which leaves you doing this bullshit on purpose. AKA trolling. =\

EDIT:

Note to self: Trying to 4-man BRD with a 50 shammy (me), a 54 rogue, a 60 hunter, and a shield-less 54 warrior (good friend of mine trying to save up to respec Prot) is NOT a good idea.

How ya doing, buddy?

Last edited by The_Griffin; Jun 16, 2006 at 01:28 AM.
The_Griffin
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Old Jun 16, 2006, 12:40 PM Local time: Jun 16, 2006, 10:40 AM #54 of 1941
Originally Posted by Zio
Second, no one recruits shadow priests or feral druids. Sorry.
...what? So you're telling me that a raid will refuse to recruit classes that can either spec for insanely good healing, or spec to either do damn good damage approaching the best of their type (rogues and warlocks) and give either a massive buff to warlock DPS along with free spot healing for the party, or a free 3% crit to either spells or melee? Even assuming that the guild doesn't force a resto or holy/disc build with the first recruit, when that raid needs more DPS, then who is going to be allowed to respec? Will it be a priest or druid, or will it be a shammy, who brings along worse DPS than either of those two, and no additional benefits to the raid that both of the other classes bring along?

Quote:
All I know is you seemed that you are getting gimped and etc. Most shammies don't and I don't see any cut backs, or anything within my guild. We take a healthy ammount of shammies along. Maybe manatide needs to be able to rank up to restore more mana. And they aren't gimped into resto tree either since they can cause enough DPS and not drag out aggro.
And I congratulate your guild for being willing to stick with shammies. I doubt they're in the majority.

Quote:
Oh and you need shammies/hunters to train in Razorgore battle. You forgot that one.
IIRC, the earthbind totem has become less effective with Razorgore. Oh, and as a side note, Grounding Totem USED to work with Princess Huhuran, effectively eliminating the need for a second tank, but guess what: it's getting nerfed in 1.11. In other words, there are almost no encounters that are easier for Horde to do than Alliance, and on the precious few there are, the method gets nerfed. ._.

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I still see nothing wrong cause to me, if totems could buff the whole raid, that seems like greater blessing to me.
That's only one of the suggestions floating around, though. It's the one I like the best, but there are others, ranging from the overpowered (elements that replace totems, following you around while providing the same buff), the reasonable (totems cost mana over time, but do not interrupt spirit regen), to the downright hilarious.

Quote:
EDIT: By mages being support, I mean they are support DPS too, you are the fucktard who read it wrong. They are a support DPS class. They aren't suppose to take hits but do good DPS.
So... in other words, they're supposed to do damage? In other words, DPS?

DPS =/= SUPPORT.

Quote:
Macros might be easy for you to figure out but to me I got /shrugs when I try to make them and I never bothered to look upon the macro section to even bother with it. I just use my next target ability from the key and target them seperately now.
Soo.... in other words, you're too lazy to download a relatively simple macro, and then turned around and complained about how Blade Flurry doesn't hit totems. Hell, given some thought, I could probably think up one right here:

/target totem
/cast Sinister Strike
/script TargetLastEnemy ()

I can't guarantee that would work, but it's definitely how one would work. The problem I see with this is if a shammy laid out a Healing Stream (rather useless) and then a Fire Nova (AOE burst damage, and quite a bit of it), and the macro attacked the Healing Stream. Oh, and once you get your shammy target back, you'll need to hit the attack button again. But that SHOULD work.

What kind of toxic man-thing is happening now?
The_Griffin
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Old Jun 17, 2006, 02:28 AM Local time: Jun 17, 2006, 12:28 AM #55 of 1941
Originally Posted by Zio
If they need more DPS, they normally recruit DPS classes. Most guilds see druids/priests as heal bots.
Ehh, I dunno. Some servers might have no raiders available, and with some it might be cheaper to have a current member respec than recruit a new guy whom they don't know the skill of, have to gear up to raid well, and may just turn out to be a loot whore that will leave the second he gets that epic he wants.

Besides, the main thing that shadowpriests and suicide kitty druids bring isn't the DPS (although they DO give out good DPS), but incredible utility in the form of either Vampiric Embrace and Shadow Weaving (one which, when placed in a party that has low health needs, essentially removes it from consideration in terms of healing, and the other, again, massively buffing warlock DPS), or LotP/Moonkin aura, which provide a damn good +crit bonus for just being in the party.

Quote:
Are they on the front line? Taking hits? Like a warrior, rogue or perhaps a shammy or pally? No they are in the back dishing out DPS, polies and descurses.

I see support in the back line of battle and frontline being primary.
Errr.... okay. So Hunters, who provide some of the best DPS in the game (JUST below rogues and Fury warriors, IIRC) are support DPS?

Meh, whatever. Just so long as you don't think that support is shit like decursing/buffing/healing.

Quote:
I never bothered to script, I never said I was lazy but something like a macro boggles the mind to me, that is why I didn't bother but using tab usually works... Oh and if you thought combo lost was fixed some reason it happens in PVP a lot and a little in PVE. <_<;
True, I forgot about CP lost. I heard a NICE suggestion that made combo points a non-dispellable self-buff instead of a mob-specific thing on the rogue forums. But still, macros are relatively easy. I HAD three before WoW crashed and deleted all my mods/macros: two of them were for bullshit like yelling out a phrase in Trollish before switching back to Orcish, and another for targeting a Stoneskin totem and /guffawing, and the third was one I needed to mash twice to get an insta-cast self heal off. =\

FELIPE NO

Last edited by The_Griffin; Jun 17, 2006 at 02:32 AM.
The_Griffin
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Old Jun 17, 2006, 07:00 PM Local time: Jun 17, 2006, 05:00 PM #56 of 1941
Log in, minimize WoW, and see the little blue icon? Double-click on it, click to "Preferences," and uncheck "enable background downloader."

That thing is so fucking annoying. =\

What, you don't want my bikini-clad body?
The_Griffin
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Old Jun 18, 2006, 05:29 AM Local time: Jun 18, 2006, 03:29 AM #57 of 1941
Whoooo, got my Argent Dawn Commission trinket tonight! =D

At this point, I don't give a fuck if my shammy is gonna be gimp in all raids (lol Zio), I'm gonna take this bitch to 60.

Besides, I wanna see Alterac Valley ONCE in my lifetime.

Jam it back in, in the dark.
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Old Jun 20, 2006, 01:32 AM Local time: Jun 19, 2006, 11:32 PM #58 of 1941
Ground up to 51 tonight. Gonna try to get into AV eventually... although I might be slowing down quite a bit with levelling, because... well... err... this is rather embarrasing... but, you see... I'm engaged in-game. :ashamed:

I thought I'd never say this, but RP is actually hella fun. >_> <_<

*flee*

There's nowhere I can't reach.
The_Griffin
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Old Jun 20, 2006, 11:02 AM Local time: Jun 20, 2006, 09:02 AM #59 of 1941
Meh, time to respec to 31/0/20... (15/6/21 right now... stupid respec goofups...)

This thing is sticky, and I don't like it. I don't appreciate it.
The_Griffin
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Old Jun 20, 2006, 10:39 PM Local time: Jun 20, 2006, 08:39 PM #60 of 1941
Originally Posted by dagget
I'm enjoying the game overall alot more with my Shaman. Of course this means I'll have to get that one mod that lets me see the entire party and try to heal and actually learn how to utilize totems. (I'm still uncomfortable being a healer in a party as I'm not really that knowledged in my shaman at the moment)
Neh, you don't need any mods to heal good. All you need are two fingers: one to mash your heals, and another to click on the guy's portrait. Hell, if you WANTED, you could do it with one button, and just use F1-F5 (for five-mans).

It works for me. *shrug*

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The_Griffin
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Old Jun 21, 2006, 03:44 AM Local time: Jun 21, 2006, 01:44 AM #61 of 1941
Wow.

I will be a GOD at PVP with my new spec.

Seriously. Free 1.5 second CL that guarantees a 1k crit? FUCK YES.

I wish I could be so good in PVE, though...

I was speaking idiomatically.
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Old Jun 22, 2006, 05:53 PM Local time: Jun 22, 2006, 03:53 PM #62 of 1941
Holy fuck.

I got into Alterac Valley for the first time today, at level 51.

One of the first things I did was to help out a warrior being attacked by two Alliance.

I lightning bolted the first guy down (60 something), during which the warrior died. Granted, he was weakened by the war, but still.

Then I nearly soloed the other guy, a level 60 hunter.

The ONLY reason I died is that a 60 rogue stun-locked me, and I died before I could get out.

A level 51. Killed a 60, and nearly soloed another.

I NEVER thought I'd say this, but elemental shamans need a nerf.

The worst part is, though, that I said in the raid chat "whoa, I nearly killed this guy," and when they asked his name and I told them, they were like "nice, he's pretty good."

What I wouldn't kill to get this kind of effectiveness in PVE. =D

What kind of toxic man-thing is happening now?
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Old Jun 26, 2006, 01:59 PM Local time: Jun 26, 2006, 11:59 AM #63 of 1941
I have gotten my dirty, grubby, troll mitts on a Cold Forged Hammer.

My life is more complete now. =D

FELIPE NO
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Old Jun 27, 2006, 08:19 PM Local time: Jun 27, 2006, 06:19 PM #64 of 1941
Yeah, once you hit a certain rank (I think it's Rank 11), you get an Epic mount for 90 gold.

Considering that the standard epic mount (100% speed increase, available at level 60, compared to 60% speed increase/level 40 blue mount) is 1,000 gold, I think it's worth PVPing that far.

What, you don't want my bikini-clad body?
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Old Jun 28, 2006, 04:01 PM Local time: Jun 28, 2006, 02:01 PM #65 of 1941
Zio: That's a pretty good build. I'd take a point or two out of something (Master of Deception or Ruthlessness) and put it into Murder, though. It sucks ass when you miss your opener. >.<

Jam it back in, in the dark.
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Old Jun 29, 2006, 07:05 PM Local time: Jun 29, 2006, 05:05 PM #66 of 1941
Finally ground out 52 last night... after clocking over 2 and a half days on that level alone.

RP is such a timesink, but it's sooo fun. ^^"

Anyway, I'm more or less the second-in-command of the guild I'm in right now, and we're considering trying to get into a guild alliance to do runs (we don't have any 60s yet, and only 3, one of which is me, above 50) so that we don't have to join a raiding guild and leave behind our friends.

Assuming that this does work, what's a good 40-man to start off with? Onyxia? MC?

Keep in mind that I don't think any of us have raiding experience.

There's nowhere I can't reach.
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Old Jun 30, 2006, 06:58 PM Local time: Jun 30, 2006, 04:58 PM #67 of 1941
I love how he blamed you for the wipe because of not using Thunderclap.

Seriously. Thunderclap, unless it has some magic uber aggro component to it, is UTTERLY WORTHLESS. = \

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jul 2, 2006, 04:56 AM Local time: Jul 2, 2006, 02:56 AM #68 of 1941
http://video.google.com/videoplay?do...74751681115350

Best Video Ever

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Old Jul 3, 2006, 01:40 AM Local time: Jul 2, 2006, 11:40 PM #69 of 1941
Rogue review info:

Quote:
# The following talents have been removed: Improved Deadly Poison, Improved Distract, Throwing Weapon Specialization, Improved Vanish, and Rapid Concealment.

# Improved Instant Poison is now "Improved Poisons" and increases your chance to apply ALL poisons by 2/4/6/8/10%.

# Rapid Concealment has been merged with Camouflage, by combining these talents you not only get a great talent to start off the tree, but obviously it frees up a number of points to be spent elsewhere.

# Murder will now also apply to all finishing moves. The benefit this will provide to output and attack combinations is fairly straightforward.

# Vile Poisons now gives your poisons a chance to resist dispel effects, in addition to increasing poison damage.

# Improved Kidney Shot has been changed, and will instead increase the damage taken by the target while they are affected by Kidney Shot. This talent no longer reduces the cooldown of Kidney Shot.

# Improved Sprint has been changed, and will instead have a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. This talent no longer reduces the cooldown of Sprint.

# Improved Evasion renamed to Endurance, and will add a Sprint cooldown reduction.

# New talent Weapon Expertise in the Combat tree, increases your weapon skill with all melee weapons. The recovery of damage with an increased weapon skill should be a good boost to overall output.

# Initiative is being reduced to a 3 point talent, but resulting in the same 75% end chance to add an additional combo point.

# Elusiveness is being reduced to a 3 point talent, but resulting in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.

# Ghostly Strike now has a reduced Energy cost, the reduction of Energy was enough to make it necessary to also reduce the damage output slightly.

# Improved Garrotes damage reduction will be removed. This is being changed as part of an overall improvement for Garrote.

# Setup is being moved higher up in the tree, becoming a 16 point talent with no prerequisites, helping move the talent in reach of specific builds.

# New talent Heightened Senses in the subtlety tree, increases your Stealth detection, and reduces the chance for you to be hit by spells and ranged attacks.

# Hemorrhage will be moved up in the tree to become a 21 point talent. This should help to place the ability in a more reachable position, and allow for a little more versatility with specific talent builds.

# New talent Deadliness in the Subtlety tree, increases your Attack Power by a percentage.

# Premeditation will have its Energy requirement removed, changed to an instant cast, and range increased. Its cooldown will remain the same. Premeditation will now be pre-reqd by Preperation.

# Vanish will now remove effects that allow the caster to remain aware of the rogues presence, such as Mind Vision and Hunters Mark.

# Garrote, Rupture, and Eviscerate are being increased in damage. More details to come.

# Expose Armor will now reduce armor by a percentage.
I am SO FUCKING JEALOUS. Improved Sprint removing snares? Old imp Sprint consolidated with Imp Evasion? Expose Armor not only stacking with Sunder Armor but also reducing by a percantage (i.e. SCALING)?

God fucking DAMN, I wish Drysc did the Shaman review SO MUCH.

I was speaking idiomatically.
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Old Jul 4, 2006, 01:58 AM Local time: Jul 3, 2006, 11:58 PM #70 of 1941
It'll come in a little bit, with patch 1.12. It's already under development, and it's nothing big, just cross-realm BGs, a supposed return of World PVP, and the Rogue review and hopefully a shammy re-review >.>

What kind of toxic man-thing is happening now?
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Old Jul 5, 2006, 04:16 PM Local time: Jul 5, 2006, 02:16 PM #71 of 1941
Alrighty, I'm 53 now, and clueless. I want someplace OTHER than Western Plaguelands to grind, and I have literally been unable to get into a group for Sunken Temple, BRD, or even fucking Maraudon.

Where can I go? ;_;

FELIPE NO
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Old Jul 5, 2006, 06:05 PM Local time: Jul 5, 2006, 04:05 PM #72 of 1941
Urgh... not the biggest fan of Felwood, but I DO have some quests there... meh, can't hurt. =\

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Old Jul 6, 2006, 11:34 AM Local time: Jul 6, 2006, 09:34 AM #73 of 1941
Alllllright. I'm a LITTLE less excited about the Rogue review now. Eviscerate... isn't going to scale. At all. Despite it being what everybody asked for. Instead, they're going to set up a book that teaches a new rank of it.

Rupture... isn't being changed at all. And Garrote is STILL going to be worthless, doing just under 1k if the estimates Drysc are giving are correct.

Urgh... I KNEW Blizzard would fuck it up somehow.

Jam it back in, in the dark.
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Old Jul 6, 2006, 08:35 PM Local time: Jul 6, 2006, 06:35 PM #74 of 1941
Yeah, I'm pretty much holding out absolutely no hope for anything. The way things are going I may very well roll something USEFUL, like a priest or something. = \

*sigh* It's a damn shame, too... I fucking LOVE playing as a shammy. It is SO MUCH FUN... but I wanna be decent in raids, too. D=

There's nowhere I can't reach.
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Old Jul 7, 2006, 12:37 AM Local time: Jul 6, 2006, 10:37 PM #75 of 1941
I dunno... I guess the thing about raiding with me is that I'm getting the main impression that shammies are just fillers to take along if a raid has too few people in it, and I really don't want to be a filler spot or a charity case.

Oh well... I guess when I hit 60 I'll start levelling my druid some more and use my shammy for RP and PVP, i.e. relaxation. *shrug*

This thing is sticky, and I don't like it. I don't appreciate it.
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[Manga] World War Hulk xman25 Media Centre 23 Jun 30, 2007 01:24 PM


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