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The only game in recent memory that had me throwing the controller was Devil May Cry 3. Capcom still neglected to bother fixing the camera views, which in turn allowed the often cheap enemys to take off some good chunks of energy off of you when you couldn't see them.
Ninja Gaiden was hard aswell, but a good hard. A hard that was based purely on the players skills and not the lousy camera and/or lousy controls *coughDMC3cough*. Jam it back in, in the dark.
Last edited by Sarmoti; Aug 19, 2006 at 02:04 PM.
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