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Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis. |
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Am I the only one that's a little confused by the passage of time in the Battlefield Stage?
I'm pretty sure that they mean it changes in real time according to the Wii's internal clock (It's 11:26 P.M. right now in my time zone, so if I played on that stage, it would be nighttime.) But I also wonder if they'll make the change proportional to how long the matches last. (In a 5-minute or 75-minute match, it goes from dawn to noon to dusk to midnight.) Well, either way, this is a fresh idea that I'm looking forward to. Am I the only one that hopes Mr. Game & Watch doesn't get the axe? He's more of Nintendo's original character than Mario and he definitely has a unique moveset. The only characters I wouldn't mind seeing hit the road are Dr. Mario and Pichu. Dr. Mario should have been one of Mario's alternative costumes and Pichu should never have been in the roster in the first place. By the way, did anybody else miss the character intros (before each battle) that were in the old Super Smash Bros.? I hope they are put back but Sakurai gives a "no comment" on them according to this site somebody posted earlier. Jam it back in, in the dark. ![]() |
Cloak - It's from Perfect Dark. Ray Gun - I wouldn't exactly say that this is from Star Fox since the pilots were never playable (except the unlockable 'on-foot' VS. mode in Star Fox 64, and even then they used a giant bazooka-like gun that shot yellow spiraling lasers) and they were never showed with a gun in either Star Fox or Star Fox 64. Paper Fan - Could be Peach's War Fan from Super Mario RPG except that it doesn't cause as much damage. Beam Sword - Star Wars Light Saber rip off? :/
Anyway, the Cracker Launcher looks pretty sweet. However, I hope they keep the newly created items to a minimum. Super Smash Bros. games need to be based on original ideas and concepts created in previous Nintendo games, not glorified through the creation of new ideas and concepts. ![]() Speaking of which...
![]() ![]() There's nowhere I can't reach. ![]() |
This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Joe Wiewel; Jun 7, 2007 at 04:14 PM.
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This game just keeps getting better and better. There are some things that I don't agree with, but oh well, I can't have it all.
Man, I really like the idea of these assistant Nintendo characters showing up! (There was already something like this Melee - You'd very rarely get a Goomba, Octorock, ReDead or Topi out of an item crate, but that's different.) The character possibilities for this are endless! I was hoping that Samurai Goroh would be a playable character to give the F-Zero series more representation when it comes to playable characters (he would be the next choice after Falcon), but it least he's in the game as more than just an unlockable trophy. :P
And as an aside, it looks like they took the banana peel idea from Mario Kart. I had always wondered why they didn't put it in Melee to begin with since they already put the red homing Koopa shells in. Also looking forward to the new Star Fox stage and Zelda: Ocarina of Time music. And I wonder how Wario's motorcycle will work. Will it disappear if he dies? If he doesn't get back on it soon enough? Will his moveset be different while riding it? Can other characters get on it and ride it? (Probably not...imagine Pikachu riding it... XD ) Can other characters pick it up and throw it? If so, can he use it again if it gets thrown off the edge? These type of updates always seem to raise more questions what there are to begin with. I am a dolphin, do you want me on your body? ![]() |
Hehe, it looks like Bowser has aged in Brawl. :tgp: In one of the screenshots, it also looks like Bowser's B -> Smash scratch move is different.
![]() I was speaking idiomatically. ![]() |
I say they could have come up with a better final smash move for Bowser, since Giga Bowser isn't original in any Mario game. They could have done something like a huge blast of fire breath or a powerful ass slam that sends a giant shockwave through the stage.
But still, that's some pretty messed up stuff to be able to turn into this monstrosity. I wonder if his moveset will be different? Did anybody else notice that Giga Bowser's fire breath in Melee was exactly the same as Bowser's? If his moveset is the same like it was in Melee, hopefully his fire breath be improved. Heh, I love the huge collision of themes in that screenshot. There's an overgrown, evil monster in front of a cel shaded smiling flower. ![]() ![]() How ya doing, buddy? ![]() |
From what I can tell, it looks like using the first three controller schemes will be pretty the same as they always have been. (Duh, one's a Gamecube controller.) But using the Wiimote alone looks like it will be a real pain in the ass to do anything with.
I mean, pressing the direction button twice to do a regular strong attack? What the hell is this? Trying to pull off some special attack that's in a game like Mortal Kombat that requires a rapid succession of button entries? ![]() And pressing the 1 and 2 buttons at once to do a special attack looks like it will be awkward as hell. Only people with the widest of thumbs will be able to press the buttons at once without trouble. Other people may have to tilt their thumb sideways or use their index and middle fingers to play. But who knows what Sakurai's got up his sleeve? Despite this appearance, this one could be the most effective controller scheme out of the four. Most amazing jew boots ![]() |
FUCK YES! This is exactly like one of the Animal Crossing stages that I imagined, but never thought that they would actually incorporate it into the game, time of day changing with the real time of day and all!
![]() LOL. Is that Crazy Redd in the background? And I think I recognize Katt and of course the human the Animal Crossing player controls in the image Zakiller posted. :P Makes me wonder if the characters in the background will a mix of World Wild and the Gamecube Animal Crossing or just the Gamecube version's. ![]() Speaking of characters....K.K. Slider showing up at 8 P.M. on Saturday is friggin awesome! I wouldn't have even guessed that they would have thrown that in! But...I wonder how that's going to work during battle? It looks like Pikachu and Fox are looking at him instead of fighting. Mmmmm... I also wonder what music will play on this stage? When K.K. Slider shows up, I imagine that it will change, but when he's not there, I have no idea. Now, I haven't played World Wild on the DS, but the Gamecube version didn't have much when it came to music other than the hourly BGMs (which were far from being complex, but not exactly bad either) and the title screen. Ooohhh, I wonder if the music will be different for each hour of the day? 24 different tracks + K.K. Slider's songs would be sweet. What, you don't want my bikini-clad body? ![]()
Last edited by Joe Wiewel; Jul 13, 2007 at 02:53 AM.
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Heh, today's update was some more music, though this time it's pretty much the same as the current Corneria stage music, only arranged differently. They only have 48 seconds of it up, so it didn't really get past Star Fox's Venom part of the song, but what little they had of the Star Fox's main theme, they kind of fucked up the melody...if Star Fox's main theme is even supposed to be part of the song.
Nothing to see here folks, move along. Jam it back in, in the dark. ![]() |
Man, I don't know anything about the newer Pokémon. Groudon, Deoxys...
I am familiar with Hyper Beam though... ![]() And it looks like one of those attacks that don't hit very often but when they do it's very painful, like Lugia's Aeroblast attack in Melee. To me, that attack looks like a character would get stuck in it and get continuously damaged, like Ho-Oh's Sacred Fire attack in Melee but it looks like it knocks characters away, so whatever. ![]() How ya doing, buddy? ![]() |
This time we have two pieces of news, one of which is highly anticipated: How Zero Suit Samus comes to be.
First of all though, I don't really like Samus's Final Smash being an extreme exaggeration of the Charge Beam from Melee, which is an exaggeration of the Charge Beam from Super Metroid. ![]() It didn't even come close to being that big originally as it is in Samus's Final Smash. It would have made so much more sense to make her Final Smash be a Power Bomb, which destroys everything that's destroyable on screen in Super Metroid. ![]() After that, her Power Suit gets destroyed, which also bothers me because it's superior technology developed by the Chozo that was passed onto Samus. It's very un-Power Suit-like to have it destroy itself. In Metroid Zero Mission and Prime, it was destroyed by some type of external blunt force, not by its own weapons. ![]() Then Zero Suit Samus emerges. This could really suck during battle if a player wants to change into her and has to user Samus's Final Smash Attack first. ![]() ![]() Throwing around her pieces of armor is a nice touch though. I'm not going to lie, I don't like where this game is heading. Don't get me wrong, it will still be awesome, but it really bothers me that they're glorifying the concept of "smash" so much that they're deviating from the source material - the original games! ![]() This thing is sticky, and I don't like it. I don't appreciate it. ![]()
Last edited by Joe Wiewel; Jul 18, 2007 at 02:25 AM.
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Today's update is a new game mode. I sort of understood it because the trophy fighting thing was sort of the theme of Melee since that's what the opening started out with. But that last part of today's update is both vague and fucked up.
![]() I am a dolphin, do you want me on your body? ![]() |
Most amazing jew boots ![]()
Last edited by Joe Wiewel; Jul 20, 2007 at 11:54 AM.
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I find it very pathetic of Nintendo of America to remove something so minor from the game just to avoid any potential backlash from the conservative dumbshits in this country. Not releasing a whole game under the title of "Devil World" is kind of understandable, but still pathetic. But they simply could have changed the title like Infernal Monkey said.
![]() ![]() ![]() ![]() OMG! Crosses and the Devil! Banned in America! This time though, since the there's no way to remove the Devil from Brawl without a huge backlash from fans, they'll have to include it in the game. Those screenshots also make me wonder if he'll also point up and down in Brawl. Most amazing jew boots ![]()
Last edited by Joe Wiewel; Aug 14, 2007 at 01:05 PM.
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Yeah, today's update was especially "meh." It was so "meh" that I honestly have nothing to say about it other than "whoopee." FELIPE NO ![]() |
What I'm wondering is, if you play as Zelda or Peach in the Subspace Emissary, will Mario and Link be locked up, and then you'll have to save one? =O
After all, I believe that Peach had to save Mario in Super Princess Peach (never played it though), so I don't see why it couldn't work. What about playing as Samus? Saving Zelda or Peach would still work, but it would be kind of...fucked up, a heroine saving a chic, that is. But maybe I'm just sexist or something. ![]() What, you don't want my bikini-clad body? ![]()
Last edited by Joe Wiewel; Aug 24, 2007 at 02:44 PM.
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![]() Try Kirby's Dream Land. ![]() It makes Kirby flash white and shoot fireballs that destroy enemies. ![]() ![]() It will also make characters shoot fireballs out of their mouths in Brawl, similar to what Kirby did after eating it in Kirby's Dream Land. ![]() The fact that it's from Kirby's Dream Land is even supported by the Kirby game-icon in the corner of the update. ![]() Yes, I really did go to the trouble of digging out Kirby's Dream Land, playing through it, capturing video from my Game Boy Player, taking screenshots of the captured video and uploading them to ImageShack just to point that out. As you were. Jam it back in, in the dark. ![]()
Last edited by Joe Wiewel; Aug 27, 2007 at 06:40 PM.
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The reason it ticks me off is not because Goroh is my "favorite secondary character" or any of that shit. It's because the F-Zero series needs more characters in Smash Brothers than just Captain Falcon, and because I expect better of Sakurai. Samurai Goroh is the perfect candidate for a playable character because he has just as much of a story in F-Zero as Captain Falcon does, and even more possibilities for a moveset since he used swords in both the comic in the F-Zero instruction booklet and him and his son's F-Zero GX special movies. In both movies, the way he used his swords was much more sophisticated than the way Link or any of the Fire Emblem characters could hope to use their swords. He also exhibits a certain personality that additional moves could be taken from, like they did with Wario, or Bowser with his bully-ish style of fighting in Melee. In the comic, Captain Falcon used a gun and knocked a few people out with his fist and elbow. In his F-Zero GX movie, he saved a baby from a train. During the story mode, he didn't do anything but race in his F-Zero machine. I also like how he was given a holder for his gun on his leg in Melee, but never actually used his gun in the game. So what does Sakurai do? Keep Captain Falcon (We know it's going to happen since he was in the first two games. Why lie?), who is the main character of F-Zero but doesn't have shit for original moves other than exhibiting a "hero"-type personality, a punch and an elbow to the face (probably won't use his gun in Brawl.) ...And then ditch Samurai Goroh, who actually has some interesting original moves and a personality to base additional moves on and make him an assist trophy. Makes perfect sense to me. ![]() Other than that, all of the other assist trophies make sense since they only do one or two things in their original games. Hammer Bros., Knuckle Joe, Devil, Nintendog, SNES Andross, etc.
You posted that while I was typing this post. And there is more than enough justification as to why Samurai Goroh should be playable. There's nowhere I can't reach. ![]()
Last edited by Joe Wiewel; Aug 28, 2007 at 03:36 PM.
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Well, I knew that this was going to happen sooner or later. -__-
Eventually, they will run out of things to release that were already shown in the first two movies. The Mario Kart Circuit, Meta Knight's Halberd Ship, and Pokémon Stadium stages come to mind for things that haven't been shown, so be expecting those. I also believe that Snake and Snake's stage won't be shown because I thought I read somewhere that Snake will be an unlockable and Sakurai won't post unlockables. This has been a piss poor week so far. Pit's Descent was already implied in the Subspace Emissiary update when it said "The Adventure mode also emphasizes character development. You’ll see many famous characters persevering under the weight of their personal histories..." along with screenshots of Samus in her ship, an Arwing, and a screenshot of the recently posted video of Pit and Palutena. So...obviously each character enters the Subspace Emissiary their own way....meaning that something like what was shown in the video is going to happen in Pit's story anyway. -__- Diddy Kong's moves are interesting, but it doesn't surprise me that he uses his items he acquired in Donkey Kong 64, since that would be a good source to draw moves from. The touches they put on Diddy's moves are pretty neat though. ....Then we get Meta Knight with absolutely no more information on him other than him being a character along with a cheezy description. All I can say is that this lameness better be building up to something GOOD at the end of the week. How ya doing, buddy? ![]()
Last edited by Joe Wiewel; Sep 5, 2007 at 02:43 AM.
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![]() Alright, look, all I was saying was that some stuff that has been directly and indirectly shown in the released media so far has been re-released as an update. (E.G. Link's Final Smash, Castle Siege, Meta Knight) Therefore, they will eventually run out of things that have been shown to post "updates" with, meaning we will get entirely new content without worry that tomorrow's update will be something that we already know. I wasn't saying that I want to see the known content as updates (very much the opposite in fact), nor was I trying to make a comparison between stages. You seriously need to work on your reading comprehension. I am a dolphin, do you want me on your body? ![]() |
HOLY SHIT.
Best. Update. Ever. since it tells us that the amount of music in this game is going to be INSANE. ![]() ![]() Note that there's a down arrow and an up arrow in this screenshot. That means that there's at least six tracks per stage! O_O Also, unlocking the music track by track is a brilliant idea. The main theme of Brawl we've heard before, but the arrangement of the Gym music from the original Game Boy Pokémon games is pretty good. Though it kind of sounds like an arrangement of the arrangement of the Gym music that's found in some the menus in Pokémon Stadium. The Evolution music at the end is also a pleasant surprise. :P I was speaking idiomatically. ![]()
Last edited by Joe Wiewel; Sep 7, 2007 at 02:36 AM.
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I almost came all over my keyboard...
![]() ![]() ![]() Words can't even describe how awesome of an update this is! I had always wondered if Lyn would be added since she's not really a primary character among the Eliwood/Roy & Hector/Lilina storyline between the first two Game Boy Advance Fire Emblems....but I didn't think that Sakurai would actually do it! Is it even possible to pack any more win into this game? What kind of toxic man-thing is happening now? ![]() |
FELIPE NO ![]() |
Well, this throws the Ice Climbers/Young Link/Mr. Game & Watch-are-axed theory out the window. I don't care one way or the other if Young Link will return, but Sakurai better not remove Game & Watch.
![]() Not to cause anymore confusion, but I could have swore that I read somewhere that Sakurai said that he wouldn't put playable characters in the game that have only been released in Japan, since he intended for Marth and Roy to be only in the Japanese version of Melee and Nintendo of America/Europe/Australia put them in the localized games anyway. Ike was in Fire Emblem: Path of Radiance, which was localized outside of Japan...so, so far, that theory seems to be holding up based on what little information we have on Brawl. And obviously, all of the other playable characters have made it outside of Japan in their respective games. The point is, is that if this is true, then we aren't gonna see Lucas in Brawl, since Nintendo of America/Europe/Australia are all too fucking retarded to localize Mother 3. But then again, it does seem ridiculous that Sakurai would base his decisions for characters on decisions of foreign localization teams that don't know their asses from holes in the ground when it comes to certain series of games. How ya doing, buddy? ![]()
Last edited by Joe Wiewel; Sep 14, 2007 at 03:23 PM.
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LOL. I like how nobody gives a shit about Diddy's Final Smash.
I guess maybe because it's just a powerful combination of his RocketBarrel Boost and Peanut Popguns and nothing really "original"? You know, when I first looked at this Mr. Resetti update, I was afraid that when he appears, it will stop all of the action to listen to his lecture. But after looking at it awhile, it appears as if the fighting continues while he lectures in the background... ![]() ![]() ![]() ![]() ![]() And then it appears that what he does is put characters to sleep at the end of his lecture. Maybe all of the characters except the one that didn't throw the assist trophy? ![]() Jam it back in, in the dark. ![]() |