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Meh, I couldn't care less about today's update even if I tried since this looks really similar to Melee's Tournament mode. I rarely used Tournament mode (never played with more than two other people) and when I did play in Tournament mode, something that annoyed me was the fact that if you were playing with the second controller and ended up advancing on the left side of the brackets, then you had to play with the first controller - meaning you had to switch controllers with your friend and visa versa. Real annoying.
However, Sakurai seems to address that fact the Tournament mode is basically worthless if you don't have a large number of people that want to play or if you're by yourself.
How ya doing, buddy? ![]() |
Sakurai wouldn't botch it up that bad. Besides it also reads:
It HAS to be 5 levels/character. Most amazing jew boots ![]() |
I am a dolphin, do you want me on your body? ![]() |
![]() I wonder if it freezes opponents in time? I was speaking idiomatically. ![]() |
Meh, Meta Knight's special moves update didn't exactly blow me away as I've already seen them in the screen-recorded videos from the E3-for-all event, but at least I know they're specials and not his A-over attacks or whatever.
Not really too fond of the Meta Knight's Revenge arrangement. I love both originals for Kirby Super Star however (attached for your own curiosity.) When the Halberd was announced as a stage, I was hoping for an intense, hard-driven arrangement of one or both tracks to really get the blood pumping like the originals did in Kirby Super Star. (The second track is my favorite of the two.) This arrangement doesn't seem like the type of track that would play as the double-barreled battery is about ready to blow you to kingdom come. The originals had the right feel to them. Even Sakurai admitted it:
(Also, a downloadable video of how the original scenario went down.) What kind of toxic man-thing is happening now? ![]() |
Edit: Beaten to it, I guess.
Interesting update: It's the Ice Climber's Final Smash, Iceberg. ![]() A big peak of ice rises out of the stage, hurting opponents and making the platforms smaller and slippery. The funny thing is is that the slipperiness of the platforms don't affect the Ice Climbers. It says that sometimes opponents get frozen. I imagine that happens at higher damage levels, just like the Ice Climber's current B-down move in Melee sometimes freezes opponents at higher damage levels. FELIPE NO ![]() |
Yep, everything Chaotic said is true, nothing really new about the Training mode. However, about the Smart Bomb, their explosions engulf a good portion of the stage, and the thrower is apparently also vulnerable to the explosion:
![]() And, one more thing with the duds is that some may not explode right away but will sit there for a bit, leading people to believe they are duds, and then explode. ![]() I'm also really curious to see how this soccer ball plays out: ![]() I imagine that it's used to just be kicked into other players. Maybe you set it off by running into it and the harder you run into it, the father it goes and the harder it hits opponents? One more thing I forgot to mention about yesterday's update; it looks like Ice Climber's Final Smash is going to take up the same ratio of stage space to stage size for every stage. In other words, the peak of ice will always cover, say 75% of the stage regardless of it's size. Look, New Pork City is a big stage, but it looks like most of the stage is taken up by the ice... ![]() Compare that, and the size of the Ice Climbers to the size of the iceberg to these... ![]() ![]() (The Ice Climbers are much bigger compared to the size of the iceberg in this last one.) What, you don't want my bikini-clad body? ![]()
Last edited by Joe Wiewel; Nov 20, 2007 at 02:49 AM.
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![]() The update was indeed event mode. King Dedede is in the first event, meaning that he's NOT an unlockable character, but playable from the start. Could this mean that Sakurai's been updating us with all starting characters? (I thought 3rd party characters were supposed to be unlockable?) I hope he keeps it that way. I don't want anything unlockable revealed before the game comes out. ![]() There are three different difficulty settings with the best time and/or score saved for each one. I have to say that this alone is a drastic improvement over Melee's single-difficulty-for-each-event ..... type thing. At least for me anyway, I find it a lot fun trying to break my own records, so the more, the merrier. ![]() Then from there, the site talks about a few of the event matches, which I don't want to take the time to post since I posted the jist of the update. They're on the site if you want to take a look. >_> How ya doing, buddy? ![]() |
Come to think of it, Luigi had to be encountered in Adventure Mode before he could be battled and unlocked. The timer had to be ended with a "2" in the ones place of the seconds in the Mushroom Kingdom stage. Then Luigi would knock Mario down in the intro to the next stage. Consequentially, Luigi would be teamed up with Peach instead of Mario on top of her castle. After the entire Adventure Mode is cleared, Luigi would be battled and unlocked if he was defeated. I remember all of this because I unlocked a lot of stuff for my brother not too long ago. Although I will have to say that fighting King Dedede while teamed up with Bowser on Delfino Island would be a strange way to unlock him... since he isn't really in a Kirby setting, unlike Ganondorf and Luigi in their respective settings in Melee. As far as I know, all of the other characters were unlocked by beating a Multi-Man Melee game (Falco), an Event match (Pichu), clearing classic mode with a character, a certain number or all of the characters (Jigglypuff, Dr. Mario, Young Link, Marth, Roy, Mr. Game & Watch,) or just having a Combined Vs. Play Time of over 20 hours. (Mewtwo) I think some of the characters that can be unlocked in Classic Mode can also be unlocked in Adventure Mode. I just hope that Sakurai makes it MUCH MUCH more difficult to unlock characters in Brawl. Aside from getting Mewtwo and Mr. Game & Watch, I was able to unlock all of the characters in Melee in less than three hours, maybe two, and that was only because I had to keep playing classic mode over and over again. Although I will give credit and say that a few of the stages can be pretty difficult to unlock. (Ignoring the fact that my three least favorite stages from the original were directly imported into Melee [Dream Land? Come on now, it's a slightly larger Battlefield stage with occasional wind!], and then were a pain to unlock as a kick in the teeth.) And while the trophies were cool and could be very challenging to unlock, they had no direct impact on game play. Basically, I just hope that Sakurai makes almost everything in the game a huge pain in the fucking ass to unlock. And doesn't import any suck-ass stages from the original or Melee into Brawl. OK, [/SPAM] and [/RANT].
There's nowhere I can't reach. ![]()
Last edited by Joe Wiewel; Nov 29, 2007 at 12:19 PM.
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Pichu was unlocked by beating the Legendary Pokémon event, which involved nothing more than a selectable character, fighting wire frames and legendary Pokémon and Wobbuffets poping out of Poké Balls. After that, then Pichu was fought to be unlocked; he wasn't actually part of the event. ![]()
What the fuck are you talking about? Jigglypuff will probably be a secret character and there's not a snowball's chance in hell of all of the characters being announced. Besides, I'm sure there will be some type of "edge checker" in some form after all of the characters have been experimented with. And, most of the time, there's an easy way to get around "edge checking." Just keep going as far the character can go toward the ledge without using the B-up move and then use it when it's absolutely necessary to make a recovery. Most of the time, the character will come up straight up or almost straight up instead of coming straight over, making it very difficult for opponents to meteor strike you or knock you back.
This is why I'm so psyched about this game. I mean, I thought the game already had a large development time compared to Melee (whatever that is) anyway, and then when it was delayed for two months, that told me that they're probably approaching the anal-retentive point about getting this game polished up to the max, which is a very very good thing. ![]() How ya doing, buddy? ![]() |
But, if you watched the videos of the Brawl game play that was recorded at that E3-for-all event, the damage percentage and character icon becomes transparent whenever it touches one of the players, so that problem has been fixed. Speaking of those E3-for-all Brawl videos.... was I the only one that was irritated by the people playing? Talk about a bunch of scrubs! Constantly ignoring items, horrible fighting skills.... An inexperienced 12 year old could kick their asses! The videos brought me more irritation than satisfaction. Most amazing jew boots ![]() |
Anyway, wouldn't it be funny if tonight's update went something like this:
![]() I was speaking idiomatically. ![]()
Last edited by Joe Wiewel; Dec 2, 2007 at 10:07 PM.
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Anyway, today's update tells you how to create a friends list before setting everything up before battling online. Quite frankly, it's a lot to post, so check it out yourself. It sort of satisfied my curiosity on how the online battling part would work, but I'm still feening for more info on the actual content of the game, just as long as it's nothing that has to be unlocked. What kind of toxic man-thing is happening now? ![]() |
EDIT: Damn you people.
![]() The following Pokémon have been confirmed to be returning Brawl in this update: Suicune, Lugia, Entei, Staryu, Bellossom, Ho-Oh, Wobbuffet, Togepi, Snorlax, and of course, Celebi and Mew. There are screenshots of each one if you want to take a look. FELIPE NO ![]()
Last edited by Joe Wiewel; Dec 4, 2007 at 02:13 AM.
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I don't think I would mind having Pity Final Smashes on. Not for me, but for my opponents in the future after I become somewhat decent at Brawl. In Melee, I play against CPU characters all the time and win over 95% of the time because I've played it that much. If the same thing starts happening in Brawl, something to make the CPU characters more challenging is always good.
About the X: Tunnel Scene music, do you think it will play in the Lylat Cruise stage? Looking at the game, it appears to be a 3-D space shooter, so it would make sense to play it on that stage. Honestly, I don't think the Tunnel Scene music is that great; it seemed to be one of those OK tracks that are considered good because of nostalgia. I would prefer it if the Lylat Cruise stage had all Star Fox music. ![]() Also, I have something interesting to point out to you all. If you look in the corner of updates, there is usually the icon of the game series that the update is from. ![]() Here, even though Lyn isn't in the game as a playable character, she's an assist trophy from Fire Emblem, and Fire Emblem is in the game so far with a playable character and a stage. But for things whose games aren't heavily represented in Brawl... ![]() ...there is the standard Smash Bros. icon. The point I'm getting at is that when Samurai Goroh was introduced as an assist trophy... ![]() ...the F-Zero icon is in the update! Since all of the other game series who have an icon at least have a stage and a song so far (Animal Crossing), this might possibly mean that we are at least going to have an F-Zero stage, or possibly the return of Captain Falcon, though I'm not trying to establish anything as being absolutely certain here. Just something I noticed. What, you don't want my bikini-clad body? ![]() |
I call total bullshit on that. Must be a mistranslation of the date and/or the contents.
I can't see Sakurai letting something like this slide, since he's been so secretive with the game so far. Now if it was January 15th, I might believe it. Jam it back in, in the dark. ![]() |
At any rate, not a terribly exciting update, but it is kind of funny that one can pick up a heavy Pokémon to chuck at people. There's nowhere I can't reach. ![]() |
Then the guy says:
It will be much better with the music matching the atmosphere. Jeesh, what a guy. ![]() This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
Most likely, by the time the person unlocks every track in the Japanese version they imported, the game may already be on sale locally, so they basically jumped the gun because we all know that there will be some people who will play the English version non-stop until everything's unlocked. At least WAY more than the people who imported the Japanese version anyway. Speaking of that, I was thinking about the people that import games to get them earlier. For Brawl, there's only about a 2.5 week gap between release dates, and assuming that they are able to find a Japanese seller that's not sold out and ships the game right away, it will still take about a week to get here. Not to mention that a modded Wii is needed, it will be more expensive, especially with shipping costs, and of course the game will be in Japanese, which only a small minority of Americans can read. That's a hell of a lot of trouble just to get the game about 1.5 weeks earlier than everybody else.
I am a dolphin, do you want me on your body? ![]()
Last edited by Joe Wiewel; Dec 12, 2007 at 03:39 AM.
Reason: This member got a little too post happy.
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![]() Regardless if you're talking about Mute City or Big Blue, it's a totally different stage. Mute City picked up and moved every so often while in Big Blue, battles actually took place on top of vehicles. Here, the battle stays in the same spot and vehicles run players over from the side as opposed to riding on top of them. The only similarity it has with F-Zero Grand Prix either stage is that vehicles come in from the background to run players over. All that aside, I will have to say that being able to see the position of the vehicles on the screen in the background is a nice touch. I was speaking idiomatically. ![]() |
![]() I guess King Dedede's standard special move is to inhale people and then forcefully spit them back out like he did in the older Kirby games. (I wonder how that's going to work...? When he did it to Kirby, Kirby always got damaged from hitting the side of the arena where he was fighting King Dedede. There will be no sides to hit here, so this move should be interesting to see how it works.) I find it kind of funny that Kirby gains another inhale ability for his inhale ability. I imagine that he will probably only gain the ability to forcefully shoot people out after copying King Dedede. Since King Dedede could pretty much do everything Kirby could when it came to inhaling (aside from copying), it's not like Kirby really gains a lot after copying King Dedede. But we'll see, since no one knows how this move's going to work. What kind of toxic man-thing is happening now? ![]() |
Most amazing jew boots ![]() |